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Mars Will Send No More

~ Comic books, art, poetry, and other obsessions

Mars Will Send No More

Category Archives: indie

indie box: my favorite cover

06 Thursday Oct 2022

Posted by Mars Will Send No More in indie, science fiction

≈ 6 Comments

Tags

anna mercury, Avatar Comics, Avatar Press, Facundo Percio, indie box, Indie Comics, Juan Jose Ryp, Warren Ellis

I recently got a great eBay deal on the comic book with my all-time favorite cover: Anna Mercury #2, the WizardWorld Chicago Convention variant, of which only 1500 were printed.

Anna Mercury is one of many short series Warren Ellis wrote for Avatar, including Black Summer, a brutal sci-fi adventure featuring my other all-time favorite cover: a wraparound by the same artist, Juan Jose Ryp.

The Anna Mercury story itself is just okay. It works best when it gives us every excuse to watch the leading lady kick all kinds of ass and do amazing stunts. With art pages like the following action sequence by Facundo Percio, I could be on board for just about any plot.

Anna seems to have it all: mega powers, mega weapons, mega awesome hair, and superb stunt skills. But although she has all these things in the alternate reality she struggles to rescue from oblivion, they are revealed to be an artifice when she returns to her own reality, where she is just a regular gal. Maybe Warren Ellis was making a comment on gamers and virtual world users, and the difference between our hyper-awesome cartoon identities and the hum-drum of everyday life.

As a writer of over-the-top adventures featuring an ass-kicking leading lady who also has huge hair, big guns, and major attitude problems, I absolutely love Anna’s aesthetic. When I hired an artist to do an illustration for the cover of The Second Omnibus, I sent him another brilliant Anna Mercury cover as a reference for the type of bodysuit Meteor Mags might wear, but embellished with stars and skulls.

Only a thousand of those were printed, and one of them arrived in my mailbox today. Stylistically, Anna’s been a big influence, and all I can say is that I hope Mags gets a movie deal before Anna does. May the best woman win.

Collector’s Guide: The five single issues of Anna Mercury were collected in paperback and hardcover editions. The three-issue sequel is Anna Mercury 2. An Art Book of pin-ups by various artists and the short Prepare for Launch sketchbook round out the collection.

Big Box of Comics: The Sandman – Endless Nights

18 Thursday Aug 2022

Posted by Mars Will Send No More in indie

≈ 2 Comments

Tags

big box of comics, book review, dreams, endless nights, Neil Gaiman, sandman, Vertigo Comics

With all the talk about the Sandman thanks to his being adapted as a Netflix show, I realized I’d never read Endless Nights. Published in 2003, years after the original 75-issue series by Neil Gaiman ended, Endless Nights is a collection of seven stories. Each one focuses on a different member of the Endless: Death, Dream, Desire, Delirium, Destiny, Destruction, and Despair. As Gaiman recently mentioned in a video about mythology, the Endless are not gods, because gods die when no one remembers them anymore—but the Endless are forever.

Thanks to this blog’s readers, this month I added the hardcover edition of Endless Nights to my Sandman collection, and it was a good read. I would not recommend it as a starting point for getting into Sandman, because it will be confusing to readers who don’t already know the characters and concepts. But for those of us who read and loved the original series, it offers interesting vignettes and wildly creative artwork.

Each of the seven stories employs a different art team, and the pairings of artist with story feel very well-matched. Who but Bill Sienkiewicz could have created such wildly demented illustrations of a team of mentally ill people gathered for a mission to rescue Delirium?

Barron Storey’s non-sequential illustrations for 15 Portraits of Despair are truly disturbing.

Frank Quitely’s painted artwork for the story about Destiny shows a side of the artist I don’t recall seeing before; it’s recognizably Quitely, but with a very different vibe compared to his work with Grant Morrison or on The Authority.

Dave McKean—who did the multi-media covers for the original series—did an amazing job designing this book and all its various title pages and front matter. Todd Klein, the letterer of the original series, also shines by giving each story its own style.

My favorite chapter deals with Dream, also known as Morpheus—the Sandman himself. It’s like so many of the original Gaiman stories in that, yes, there is a “plot”, but it’s more about concepts and characters than action or adventure. Sandman is one of the few comics I enjoy even when there seems to be little more happening than characters talking to each other.

One reason is that Gaiman can achieve more in a couple of panels of dialogue than some writers can do in a single issue or even a whole series. For example, in only two panels of the story about Dream, Gaiman completely recontextualizes the origin of Superman and the planet Krypton.

Despair tells Rao, the star around which Krypton orbited, how artful and poetic it would be to have an unstable planet that would eventually die, and how wonderful it would be to leave only one survivor to despair over its loss. Millions of people have seen Superman as a symbol of hope, despite his tragic origin. By making him a character whose life was meant as an homage to despair, Gaiman adds a layer of poignancy and complexity to Superman and makes it all the more meaningful that he became something else entirely. Pretty heady stuff for two panels of conversation.

Overall, Endless Nights is a little too fragmentary to earn a place in my all-time favorite Sandman books. The story about Destruction, for example, never really gets explained and feels like an unfinished tale. But competition is stiff when it comes to Sandman favorites. The story arcs Season of Mists (which led directly to the masterful Mike Carey series Lucifer) and The Kindly Ones are epic in scope, and the original series is loaded with gorgeously written and drawn single-issue stories. The two limited series starring Death are also masterworks (The High Cost of Living and The Time of Your Life, now collected in a single volume).

But my all-time favorite is The Dream Hunters. It first appeared as a prose novel with incredible painted illustrations by Yoshitaka Amano, then was re-imagined as a four-issue comic book drawn by P. Craig Russell—whose work also appears in Endless Nights. The Dream Hunters is presented as an ancient tale from Japanese mythology, but Gaiman just made it up! It tells the story of a fox who fell in love with a Buddhist monk, and the dramatic sacrifices they made for each other. I’ve read it many times, and I don’t think I ever made it through either version without crying. If anyone asks me where to start with Sandman, that’s the story I recommend. There’s now an inexpensive ebook edition along with paperback and hardcover collections.

The fox perceives Morpheus as a fox in the Dreaming.

Still, Endless Nights is an artistic addition to the Sandman canon, and well worth exploring for fans of the series. You can find it in hardcover or paperback editions, or snag a $4 ebook of a more recent edition. A big Thank You to the readers of this blog for helping me add this book to my Sandman collection.

Ten More Top Ten Favorite Single Issues!

05 Thursday May 2022

Posted by Mars Will Send No More in indie, science fiction, superhero

≈ 1 Comment

Tags

comic books, top ten

Welcome to the third installment of the Top Ten Lists of my favorite single comic-book issues. The first Top Ten came out in 2011 when this blog was fairly new, but it left out all kinds of great stuff – a problem addressed with an “expansion pack” of even more awesomeness in 2014. But now in 2022, the list seems increasingly incomplete, so let’s go for round three.

The rules for inclusion are simple. First, only one book per series. This adds variety and avoids filling the list with, for example, ten issues of Nexus. Second, entrants must come from a work with individual issues, not something published as a complete, self-contained graphic novel. (Those really deserve their own list.) Third, every issue has survived numerous re-readings without losing its appeal. These are issues I’d happily share with anyone who wants a sense of everything I love about the medium.

The previous lists were in no particular order, but this one follows the order of when I first read the books — from some of my oldest, most nostalgic reads from childhood, to books I discovered in the last couple of years. Let’s go!

1. Superboy and the Legion of Super-Heroes #245.

“Mordru: Master of Earth” from 1978 was of my most-read issues as a wee Martian. I’m fairly certain I had the Whitman variant. Despite the goofy names of the teen heroes in LOSH, this issue captured my imagination with its characterizations and camaraderie between the young Superboy and his futuristic friends. When kid Kal-El succumbs to the villain’s magical summons, one of his pals restrains him with martial arts until the spell is over. All is quickly forgiven, because these friends look out for each other. We also get a detailed look at just how blazingly fast the boy of steel can move as he races against a bolt of mystic energy to carry out a daring rescue of his comrades in a slow-motion scene that even a film would be hard-pressed to match. Add in high stakes where the fate of galactic civilization is on the line, and this is a stand-out slab of 70s superhero superbness.

2. Marvel Treasury Edition #28: Superman and Spider-man.

This is the second time these two classic heroes met in the pages of Marvel Treasury Edition, but I never cared for the first one. The second, however, is the comic I probably read the most times in my life. From the spot-on, evil-yet-tormented characterization of Doctor Doom to an epic confrontation between Supes and the Hulk, from the spectacular action drawn by John Buscema to the fulfillment of my geek fantasy of Spidey meeting Wonder Woman, there’s so much to love here that I can’t even describe it all. Oddly enough, I never owned the original, oversized Treasury Edition until I was in my forties. Instead, I had a small, trade-paperback reprint of it that I basically memorized from reading it so much. This one never gets old and has stood the test of time, and it’s even more glorious at full-size.

3. The Avengers #266.

I’ve written about my love for this issue before, so I’ll just briefly reiterate that it is a stand-out issue from one of the stand-out runs on The Avengers. Combining excellent characterizations with breathtaking visuals and high stakes that rival any modern disaster movie, this issue has a lot to say about the power of mutual trust and fearless vulnerability when people set aside their differences and work together to overcome seemingly insurmountable obstacles. It’s also the third appearance of artist John Buscema in my list of favorite issues.

4. Teenage Mutant Ninja Turtles #10.

Shout out to my high-school buddy Brian who introduced me to punk rock and indie comics. If not for him, I might still be listening to Bon Jovi and reading only mainstream super-heroes. I’ve written before about my love for this issue, so I will just say that with its wraparound cover, the massive fold-out triple-splash page shown above, and adventurous layouts of relentless action sequences, this issue delivers one of the best of the best depictions of our sewer-dwelling heroes.

5. Watchmen #4.

There’s no sense in reviewing one of the most-analyzed comic-book series of all time, but this issue (along with the issue recounting Rorschach’s origin) remains among my personal favorites. In a series of flashbacks, it tells the history of Jon Osterman’s tragic transformation into a godlike being who sees the past and future all at once, and its nonlinear storytelling perfectly captures his unique perspective on life. The intimacy with which we view Jon’s life is contrasted with the remote detachment from the human condition that it brings him. The fractured narrative is more than just a storytelling gimmick; it’s integral to understanding the character.

6. Animal Man #5.

I’ve shared this issue with you before, but it breaks my heart every time I read it. This tragic take on gratuitous cartoon violence transported to the “real”, physical world is a pivotal issue for a series that blatantly broke the fourth wall and culminated in a meta-commentary on fiction. Author Grant Morrison’s choosing the plight of Wile E. Coyote to subvert our laughter at his absurd fate and lead us to see that fate from the character’s point of view speaks a lot to me as a fiction writer who loves his characters but must do awful things to them to create dramatic stories.

7. The Authority #12.

Jenny Sparks is one of my all-time favorite characters and a huge influence on Meteor Mags. This issue concludes a four-part story where her team goes up against a massive alien who is basically god. After unleashing horrific destruction on Earth to purge it of humans, god returns from outer space to wipe it completely clean. Jenny – the embodiment of the twentieth century and a goddess of electricity in her own right — enters his massive body with her team and seeks out his brain for a final showdown. God’s about to find out why you don’t mess with Jenny Sparks, and her unequivocal claim that Earth belongs to her is both reinforced by her triumph and underscored by the tragedy that follows.

8. The Manhattan Projects #19.

This issue is the culmination of a sub-plot within a series that explores the idea that the people working on the atomic bomb in the 1940s were a bunch of utterly sick sociopaths. Oppenheimer is revealed to be his twin brother who murdered and ate him, and the consciousness of the original Oppenheimer lives on inside the mind of his evil twin. A psychic war breaks out between the bad Oppenheimer (depicted in red) and the good Oppenheimer (colored in blue).  The resolution is one of the most over-the-top battles in all of comics, and the tragedy which follows is one of the most stunning surprises. Relentlessly weird, often disturbing, and masterful in its brutal execution, this series is like a massive highway pile-up you can’t take your eyes off – and this issue encapsulates all those qualities.

9. Godzilla in Hell #5.

My all-time favorite Godzilla story drops the radioactive reptile into the ever-descending pits of hell to face a series of challenges I’ve shared with you before. Like an irresistible force of nature, he triumphs over every horror hell can throw his way. But in the final issue, he encounters a monster (and the monster’s swarm of smaller evils) that even he is powerless to overcome. Told entirely in wordless pictures, this issue perhaps more than any other Godzilla book, comic, or movie captures the unquenchable fire at the heart of the King of Monsters: his fearsome will to survive, to destroy all obstacles in his path, and emerge triumphant.     

10. We3 #2.

Grant Morrison makes his second appearance in my lists with the second issue of a story I’ve discussed in greater detail before. Showcasing the masterful art of Frank Quitely who pulls out all the creative stops in his action-packed pages, this issue depicts three animals who have been converted into horrifying war machines and have gone on the run to escape being “decommissioned” by their creators. The cat, Tinker, proves herself with a display of brutal ferocity in some of the most inventive panel layouts you’ll find in comics. We3 is also a heart-rending tale that has been known to reduce adults to tears, and it’s a solid example of just how much emotional power can be conveyed through comics.

Indie Box: Gail Simone’s Red Sonja Omnibus

03 Tuesday May 2022

Posted by Mars Will Send No More in indie

≈ 1 Comment

Tags

book review, Dynamite Entertainment, Gail Simone, indie box, Indie Comics, omnibus, Red Sonja, Roy Thomas

The Complete Gail Simone Red Sonja Omnibus collects all nineteen of the author’s issues for Dynamite on the title, and it’s a great read. Simone and the art team created my all-time favorite adventures for the leading lady of metal bikinis, and one of the best things they did was finding her a few more sensible outfits.

The she-devil with a sword looks smashing in her bikini, but it never made much practical sense. One unrelated, non-Simone story from Dynamite shows Sonja leading a pack of male warriors though a snowy wasteland, constantly complaining about the cold while garbed in only her metal bikini and a single animal skin draped around her shoulders. No shit, Sonja. Put on some clothes. Somehow, all the men chose warm clothing, but she didn’t get the memo? Idiotic choices about combat gear make Sonja look stupid rather than tough and fearsome.

Simone gives Sonja her proper due as a warrior who doesn’t make frivolous clothing decisions when she wanders into snowy wastelands, muck-filled swamps, and other inhospitable environments.

Simone also revamped Sonja’s origin story into something far more appealing than the dusty old Roy Thomas version from 1970s Marvel Comics. Both Simone and Thomas have Sonja’s entire village and family murdered by marauders, but there the similarity ends. Thomas inexplicably included Sonja being raped right before the reader’s eyes, as if every female hero needs a good helping of rape to get started. Note to guys writing female leads: THEY DON’T.

Then, Thomas had Sonja gain her fierce warrior “power” as a semi-divine, mystical boon. That always bothered me, because it meant Sonja had no intrinsic skill or ferocity or admirable warrior qualities. They only came to her as a gift, because in her natural state she was a weakling. Compare that to a guy character like Reed Richards, who was a bloody genius before he ever got stretchy powers, or Hal Jordan who had a relentless will before he got his Green Lantern powers. Thanks, Roy Thomas, for reminding us that women are basically useless on their own.

To add insult to injury, Thomas tacked on a condition to Sonja’s warrior powers. To gain them, she needed to vow that she would never have sex with a dude unless he first defeated her in combat. What? Linking Sonja’s warrior skill to some sex thing is stupid, and it just plays into an awful idea that you need to physically beat a woman before bedding her. As a result, Sonja’s Marvel adventures never captured my imagination.

Oddly enough, Simone became a Sonja fan back in the 70s when she discovered the Marvel stories drawn by Frank Thorne. Something about the barbaric she-devil on a constant quest for drink, destruction, and dollars fired the young Simone’s imagination. When Gail had an opportunity to write Sonja for Dynamite, she cranked up the volume on all the things she loved while sweeping away the detritus Thomas left behind.

Simone’s Red Sonja origin still includes the murder of her entire family and village, but this Sonja has the skills to pay the bills. Simone’s young Sonja puts her keen mind and hunting ability to use in a bid to exact bloody revenge on the marauders, and she doesn’t need some mystical gift to accomplish it. She doesn’t need to be sexually assaulted for us to feel the horror she experienced, nor to take pleasure in seeing her adversaries die by the score and regret the day they ever met her.

Beyond correcting the origin, Simone delivers the best characterization I’ve ever read of Red Sonja as a brutal but relatable barbarian. Sonja makes mistakes and must deal with the consequences, often going to great lengths and incurring painful, personal loss to make things right. Sonja is admirable but rough around the edges. Fine cuisine is lost on this hell-beast who prefers plain and honest meat.

Sonja also has a major aversion to bathing and, despite her good looks, usually stinks so bad that she can’t even get laid—a fate that is often played for laughs, because this Red Sonja is a bit like Jenny Sparks from The Authority in that she isn’t ashamed of craving a good shag.

Sonja is so relentlessly barbaric that when she encounters traditional “girl time” of putting on makeup, doing her hair, and wearing pretty clothes, the whole thing is utterly alien to her and awakens emotions she doesn’t know how to process. By contrasting Sonja’s rough-edged rowdiness with softer and more traditionally feminine characters, Simone gives us a well-rounded and complex portrayal of the red-headed warrior.

Don’t worry, bikini lovers. The gorgeous covers have you covered.

On top of all that, Simone absolutely nails Sonja’s voice. Where the old Marvel stories narrated using captions full of third-person exposition, Simone lets Sonja narrate many scenes in her own first-person voice, and it’s a joy to read. There were plenty of places in this run where the plotting and the villains’ motivations seemed weak to me, but the strength of Sonja’s voice carried the story, and her force of character kept me engaged.

Simone transformed the savage she-devil from an embarrassing character trapped in Marvel’s vintage boys’ club into a fully realized sword-slinger, and my only real complaint is that she didn’t do it for a few more years.

Collector’s Guide: The physical omnibus currently sells for $100 or more, but you can get it in digital format for Kindle for $30. It’s a lot easier than trying to collect the original issues and trade paperbacks. You can also find Dynamite’s reprints of the original 1970s series in three Adventures of Red Sonja volumes in digital or paperback for about $20 each.

“They Called Us Enemy”: George Takei’s Memoir of the Japanese Internment Camps

21 Tuesday Dec 2021

Posted by Mars Will Send No More in educational, indie

≈ 1 Comment

Tags

book review, chris hopkins, george takei, history, indie box, Indie Comics, japanese internment, racism, sulu, they called us enemy, world war ii

Racism and oppression based on race are nothing new to the United States. It was written into our original Constitution, and we had a full-blown war over it not too many generations ago. Judging from current events, that war left wounds that are far from healed even more than a century later. But one of the most overlooked parts of American history is how this nation treated its citizens of Japanese descent during World War II.

It happened at the same time we still pat ourselves on the back for because we opposed the Nazis. The Third Reich was herding Jews into ghettoes and eventually death camps, and the USA was the hero with the ethical high ground for opposing such inhumanity. That might be the morally satisfying story your grandparents remember about WWII—unless they were of Japanese descent. Here in the States, we were herding American citizens into camps of our own.

In 2019, former Star Trek star George Takei published a graphic novel about his experiences as a child in those camps. The narrative is interesting for the way it shows his multiple perspectives on the events at different times in his life. As a child on a train to the camps for the first time, protected by his parents from the true horror, he initially sees the detainment with a child’s sense of wonder at being on some new adventure.

As a teenager developing a broader historical perspective, he rages at his father for not violently resisting the incarceration.

As an older man, George comes to understand that his father and mother did everything in their power to do what was best for their children in a horrific situation no one should ever experience. Only later in life did he realize how much it meant for his mother to smuggle a sewing machine.

They Called Us Enemy includes a few framing sequences. One portrays George giving a TED Talk, which seems to be his presentation from 2014 in Kyoto, Japan.

I don’t know about you, but I think if I lived through what George did as a child, I would be bitter for a damn long time. Maybe forever. But George’s memoir continues through rebuilding his life after the war, getting involved in theater, landing his role as Sulu, and making peace with his past through political advocacy, non-profit work, and speaking to new audiences.

One would hope that George’s efforts to educate about that period of American history will prevent us from repeating horrors of the past. But it is difficult to maintain such hope in a time when thousands of people are held in similar camps for attempting to cross our border, where hundreds of thousands of people work as slave labor in prisons in a country with the highest incarceration rate on the planet, and where millions of people of color are being systematically disenfranchised though racist voting laws, gerrymandering, and the dismantling of election oversight committees.

But that’s what I love about Takei’s graphic novel. It doesn’t present an easy solution. It gets you thinking. It reminds you that if you don’t want the USA to be a nation governed by racist policy, then you need to get involved. You can’t just sit by and do nothing. They Called Us Enemy is both a cautionary and inspiring tale for those of us who envision a country where, in the words of Martin Luther King, Jr., “children will one day live in a nation where they will not be judged by the color of their skin but by the content of their character.”

On a related note, I recently discovered a Chris Hopkins series of paintings and drawings about the people who lived through the internment camps, and they range from powerful to heartbreaking.

Uncaged Songbird by Chris Hopkins. “In 1942, June Kikoshima and her family were forced to leave their Seattle home to be interned at Camp Harmony at the Puyallup Fairgrounds. They were allowed to bring only two suitcases, and June chose to bring her violin instead of a second suitcase.”

Chris painted the cover of one of my favorite editions of old pirate biographies, and he also brought the Tuskegee Airmen to life with his brushes. You might have seen Chris’ paintings for 1980s movie posters such as Indiana Jones and the Temple of Doom, Labyrinth, and Return of the Jedi. He currently has a gallery of dozens of paintings and drawings about the Japanese internment camps at http://www.chrishopkinsart.com/

The All-American Boy by Chris Hopkins

One thing the Hopkins paintings cover that the Takei story does not is the rule that people sent to those camps could not bring their pets. As sad as it is to leave behind possessions and people, there’s something especially sad about leaving behind a best friend and companion who lacks the words and pictures to even comprehend what is happening.

Girl Kitty by Chris Hopkins

Fortunately, George Takei and his artistic collaborators created words and pictures we can understand, relate to, and learn from. They Called Us Enemy is an educational yet personal account from a man who lived through the worst of times, and it deserves a place alongside Maus and March in your collection.

Shout out to my fellow blogger and comic-book enthusiast Ben Herman for introducing me to this book with his post about meeting George at a 2021 Comic Con.

Collector’s Guide: Available on Amazon in Kindle/Comixology format and paperback. Currently available in hardback on MyComicShop. George’s 1994 Pocket Books autobiography is also available at MyComicShop in paperback.

indie box: Wolfskin

14 Wednesday Apr 2021

Posted by Mars Will Send No More in indie

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Tags

Avatar Comics, Avatar Press, Hundredth Dream, indie box, Indie Comics, Juan Jose Ryp, Warren Ellis, Wolfskin

Wolfskin is one of a couple dozen miniseries written by Warren Ellis for Avatar Press, a company founded in 1996 and which does not shy away from graphic violence, gore, vulgarity, nudity, and countless variant covers. You’ll find all five in Wolfskin, brought to life by artist Juan Jose Ryp, who collaborated with Ellis on several titles such as No Hero and my personal favorite, Black Summer.

Just in case anyone thought Avatar was publishing “family-friendly” books.

The titular, barbaric character hacks and slashes his way through a hell of a lot of people, occasionally pausing to rage against what he calls “machines”, which includes firearms and apparently anything mechanical. Wolfskin resembles Conan in his brute force and (questionably) superior moral code compared to the people around him, although Conan’s big gripe was not with machines but with sorcerers. And where Conan felt his god Crom was more or less disinterested in human affairs, Wolfskin’s god Wrod is available to assist with a lifeforce and power boost when Wolfie eats some magic mushrooms.

It wouldn’t be a Warren Ellis comic if someone didn’t take drugs and see god.

Wolfskin’s first three-issue series is a straightforward tale that revels in its own savagery. One of the things I find most amusing is Ellis’ take on the gratuitous shower scenes for women in basically every science fiction movie and plenty of superhero comics written by guys to indulge other guys in the “male gaze”. The better part of one issue consists of conversations Wolfskin has with a series of visitors while he bathes naked in a woodland river. He eventually steps out of the water for some full-frontal nudity featuring his uncircumcised dong that dwarfs even Dr. Manhattan’s bright blue wang.

You didn’t think I was going to post the dong page, did you?

I can’t help but feel Ellis and Ryp are satirizing pointless female bathing scenes, but it’s also funny because the poor guy can’t even wash up in peace without weirdos dropping by to pester him with their messed-up schemes and dubious stories—which is exactly how I feel as a bachelor who has his showers interrupted by everyone from landlords and maintenance people to neighbors and delivery drivers who can’t find someone else’s apartment without help.

Anyway, Wolfie gets so irate that he can’t even monologue, exposit, or make sound effects.

As long as we don’t have anything to read, let’s play Megadeth albums and look at pictures.

Wolfskin is the kind of bad-ass I love to read about, whether male or female, and he has a follow-up miniseries called Hundredth Dream in which he once again totally rages against the machines by destroying the hell out of them. Ryp didn’t draw that one, but the art still kicks ass.

Locals with a problem. This might require violence!

Hundredth Dream is also a straightforward tale of battle and bravery, but with a steampunk vibe thanks to technology that is at once futuristic and primitive.

Despite a few dialogue-heavy scenes, Ellis avoids the traditional narrative captions and expositional thought balloons of your typical superhero comic. Many pages are wordless, and sometimes Wolfskin goes several pages without saying much more than “Fuck!” I find it not only hilarious that Ellis got paid to write that dialogue, but also how much more realistic it feels compared to, for example, Chris Claremont’s X-Men characters who couldn’t walk down a simple flight of stairs without hundreds of words of self-examination, existential pondering, and plot summary floating around their heads.

He’s downright talkative on this page.

I’m not putting Claremont down; it’s just a totally different approach to scripting. Ellis scripts in a way that doesn’t so much direct his artists as it does unleash them. With a draftsman like Ryp, it’s probably best to just throw a couple scraps of raw meat at him and let him off the chain. Bryan Hitch, a longtime Ellis collaborator, once joked in an interview about how Ellis scripts have incredibly simple statements to cue the artist for massively complex splash panels, such as “The fleets engage.”

They sucker-punched me with expositional dialogue while I was enjoying the view!

If I had collaborators like Hitch and Ryp, I’d have them engage the fleets all day long. Their visual sensibilities are far beyond mine. The Ellis approach has undoubtedly infected my fiction. But instead of putting the descriptive burden on a penciller, I delegate that work to my third-person narrator, allowing him to paint a picture even if the dialogue is only a few profanities.

It just feels more real to me that way. When was the last time you injured yourself and launched into a longwinded exposition about your problems and what led up to them? Probably never. Like Wolfskin, you most likely exploded into some convenient curse words without much forethought. Maybe later, while talking to a friend, you explained for a couple hours about how your entire life story revolved around that injury. But in that case, you had crossed over into a Brian Michael Bendis comic! It certainly wasn’t Wolfskin!

Wolfskin and its Hundredth Dream sequel are like fun popcorn movies, just as long as you don’t mind getting blood all over your snacks. You won’t need to ponder the cosmic or bleeding-edge tech concepts Ellis employs in many other works. Just sit back, enjoy the mayhem, and savor every line of the ultra-detailed art. May Wrod have mercy on your soul!

Collector’s Guide: Wolfskin appears in single issues with variant covers to choose from. I especially enjoy Ryp’s wraparound covers. The standalone Annual also appears in a two-volume TPB that collects the first series plus all the single issues of Wolfskin: Hundredth Dream. Amazon has digital versions that collect the first series (including the Annual) and the second series.

indie box: Terrorsaurs!

06 Tuesday Apr 2021

Posted by Mars Will Send No More in dinosaur, indie

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black and white, commandosaur, dinosaur, dinosaur comics, indie box, Indie Comics, Mirage Studios, Peter Laird, Steve Bissette, terrorsaur

Today’s entry in the Indie Box is one I have never owned nor even seen in the flesh. But with insane, sci-fi dinosaur art from Steve “Tyrant” Bissette and Peter “Ninja Turtles” Laird, who could resist? These pages come from the Mirage Mini Comics Boxed Set, a treasure so long out-of-print that I don’t mind if you post a link to buy it in the comments!

Now behold the legend of the Terrorsaurs!

indie box: Fran

08 Tuesday Sep 2020

Posted by Mars Will Send No More in indie

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big box of comics, black and white, book review, Fantagraphics, fran, Frank, indie box, Indie Comics, Jim Woodring

Fran is the female counterpart to Jim Woodring’s Frank, a somewhat traditional “funny animal” cartoon character who lives in a completely untraditional world of mayhem, magical beings, mysterious objects, and massive acid trips. It’s a world where even when Woodring shows you exactly what is happening, you still wonder what the hell is happening! Frank stories are unpredictable and open to interpretation, and the Fran graphic novel is no exception.

Things start out simply enough. Fran and Frank are living in apparent marital bliss, where a morning of play fighting and teasing is just an expression of their mutual affection.

But when Frank and his pet chase down a creep who stole Frank’s sketchbook, they unearth a hole that leads to a subterranean cavern filled with presumably stolen wonders. Frank, being amoral or at least morally ambiguous, loots the cave and takes home the booty.

One of the treasures is a projector that, when worn on the head, projects the wearer’s memories like a movie. When Fran refuses to put it on her head, Frank loses his temper and screams at her.

As a result, she leaves him. When Frank realizes she’s gone, he is heartbroken, and beats himself up for being such a jerk.

The rest of the story primarily concerns Frank’s quest to follow Fran’s trail into the psychedelic wilderness and reunite with her. But there is more to Fran than meets the eye, and we discover several things about her that suggest she had good reason to not want her memories exposed to Frank via the projector. She violently slaughters some creeps who assault her, shacks up with a guy with a freaky face, and ultimately uses a shape-shifting deception to ditch Frank once again.

Frank doesn’t take it well. He lets loose a howl that brings down the heavens… or something!

From there, things get really weird. Frank’s journey takes unexpected twists and turns through a deranged cosmos loosely governed by cartoon physics and hallucinatory horror. Like the previous novel-length Frank adventures in Weathercraft and Congress of the Animals, Fran will keep you guessing about what could possibly happen next, and leave you pondering what it all means at the end.

Collector’s Guide: The 2013 hardcover edition of Fran is usually available at MyComicShop and on Amazon for about $20, and comes in a Kindle/Comixology version, too.

indie box: Patience

06 Sunday Sep 2020

Posted by Mars Will Send No More in indie, science fiction

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Tags

book review, daniel clowes, Fantagraphics, indie box, Indie Comics, patience, science fiction, time travel

Patience is my favorite work by Daniel Clowes. It tells a relatively (for Clowes) straight-forward yet suspenseful science-fiction tale. Having deconstructed the superhero genre in his previous work, The Death-Ray, which was a pastiche of multiple comic-strip conventions, Clowes gave us Patience in a more traditional narrative style. Despite that, this book subverted my expectations many times, and I love that about it.

The story begins with the quiet slice-of-life drama you might expect if you’ve read Clowes’ Ghost World or Adrian Tomine’s Optic Nerve. Humdrum everyman characters encounter mostly typical problems while filled with a persistent existential malaise. I usually find stories about average people to be quite tedious. Real life is average enough for me, thanks. So, I began to wonder what all the hype was with Patience, because there are about twenty pages of this stuff before the story really kicks off.

But after an unexpected tragedy, the story shifts tone and becomes a mystery, and I began to wonder just what kind of book I was reading. Then the story jumps into the year 2029, which has been one of my favorite years for science-fiction tales since the first Terminator movie came out, and the tone radically shifts again. About forty pages in, our humdrum everyman has undergone a dramatic emotional change as he sets eyes on the catalyst for the rest of the tale.

Okay, now we’re into exciting territory! A force of nature! But the problem for the protagonist is that despite his delusions of grandeur, he is still a bumbling, incompetent lunkhead. Full of raging desire to set the world straight by exacting his revenge, he only makes more of a mess of everything. His bungling ineptitude reminds me of the 2007 film Timecrimes which, if you haven’t seen it yet, I recommend watching without reading about it or seeing the trailer first.

The visual style of this book feels like an homage to the brightly colored pulp comic books of a bygone age, the kind of books Clowes also paid tribute to in David Boring, which included excerpts from an imaginary superhero comic about The Yellow Streak. But there’s one convention he repeatedly messes with: He places all or most of many speech balloons outside the panel borders, cutting off their edges so the dialogue is incomplete. The result is a sense that the dialogue is less important than the protagonist’s relentless interior monologue as he narrates the story in captions which are never cut off.

Throughout the adventure, the hero becomes increasingly deranged, experiencing wild moods swings and psychedelic visions. These are shown in a style that feels more like the trippy underground comix of the 1970s than their pulp predecessors.

While Patience employed some common science-fiction tropes, it excelled at keeping me guessing about what would come next and how it would all play out. Several times I thought I might have it all figured out, only to be proven wrong. And that’s the fun. With all the plot twists and turns, gradual character reveals, and the tonal and stylistic shifts, Patience kept me riveted to the page.

Collector’s Guide: Patience is usually out of stock at MyComicShop, but you can get it on Amazon for about $22.    

indie box: Action Philosophers

01 Tuesday Sep 2020

Posted by Mars Will Send No More in educational, indie

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Action Philosophers, black and white, Fred van Lente, indie box, Indie Comics, philosophy, Ryan Dunlavey

Action Philosophers uses humor, exaggeration, and sight gags to spice up a subject that many people avoid just because it’s too damn boring. Writer Fred van Lente and artist Ryan Dunlavey bring much-needed life to the topic in their irreverent yet educational takes on many of the most influential philosophers, from ancient times to modern.

Consider Bodhidharma, an important figure in the development of both Zen and martial arts. Did you think a lesson on Zen was going to be a bunch of boring monks sitting around meditating? Think again!

Then there’s Isaac Luria, portrayed in an homage to the sorcerer Dr. Strange of Marvel Comics fame.

In their quest to make philosophy exciting, the creative team pays other tributes to action-packed comic book styles, including Jack Kirby’s pulse-pounding visuals.

Pop culture references abound, such as imagining David Hume using the old Saturday Night Live catchphrase, “If it’s not Scottish, it’s crap!” I’ve read Hume before, and it was nowhere near as fun as this version.

The conventions of comic book art lend themselves to illustrating some abstract concepts, like this page where objects and people disappear because the philosopher isn’t thinking about them.

And why suffer through tedious history books about Francis Bacon when a handy infographic does the trick?

This is a fun series, and I thank reader Ergozen for recommending it a few months ago. The Tenth Anniversary “uber-edition” collects all the material so that the philosophers appear in chronological order, but it’s often out of stock or exorbitantly priced. However, you can find a similar complete collection on Amazon at a reasonable price.

You can also explore more fun and educational works at Ryan Dunlavey’s site, including a lengthy sample of his history of comic books.

Big Box of Comics: Conan Chronicles 1 to 3

24 Friday Jul 2020

Posted by Mars Will Send No More in indie

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big box of comics, book review, Conan, conan chronicles, Dark Horse, Dark Horse Comics, Marvel Epic Collection

Thanks to this blog’s readers, I was reunited this year with one of my all-time favorite comic book runs: the first fifty issues of the Conan series by Dark Horse. These stories have been reprinted in so many formats and mini-collections that you might want to throw up your hands in despair rather than try to collect them all in chronological order. But before you give up hope, the Conan Chronicles comes to the rescue.

Despite the Marvel banner across the top, the first three volumes are high-quality reproductions of the Dark Horse series, complete with the original covers, variant covers, sketchbook pages from the artists, and the original forewords and introductions by authors and artists from the collections. There’s a fourth volume to the series, too. It continues into the next phase, when the title changed from Conan to Conan the Cimmerian after issue fifty.

These editions also include pages that reproduce the unique wrap-around covers from the various mini-collections. That’s a thoughtful bonus, even if the original cover size did get reduced to fit on one page. It would have been fun to also see the comic strips about the life of young Robert Howard that appeared on the original letters pages, but that’s a minor nitpick in a flawless and beautifully designed collection.

Also, these reprints do not include the recalled cover that showed full frontal female nudity. The only bare boobs you will see in this collection are Conan’s, since he rarely wears more than a loin cloth and a pair of moccasins while decapitating and dismembering his way through brutal, blood-soaked battles on every other page.

Conan is like the male flipside to the hyper-sexualization of women in mainstream superhero comics. He flexes and poses through the most insane adventures, nearly naked the entire time, and he’s got a totally ripped, massively muscular body it would take a regular guy 100 lifetimes of body-building, cosmetic surgery, and laser hair removal to come close to matching.

That’s part of the fun of the character. Everything about Conan is over the top and larger than life, from his physique, intellect, and attitude, to the landscapes and enemies he encounters. There’s nothing small or timid about this hero. He isn’t your average dork with tedious concerns trying to live a normal life. He starts off as an all-around bad-ass who wants to see the world and plunder her cities, and he charges headlong into trouble just because he likes a fight. Though he often succeeds or at least survives, his arrogant attitude constantly trips him up.

Throughout the stories in the first three volumes of the Conan Chronicles, he learns many lessons the hard way. By the end of those volumes, Conan has matured from a careless, hot-headed youth into the kind of man who can unite and lead a kingdom. Along the way, he kicks the most ass I’ve ever seen kicked in a single series—from demons and wizards to hordes of undead soldiers and anyone who ever messed with him in a tavern.

Collector’s Guide: Conan Chronicles; Marvel Epic Collection, 2019. 

Although these volumes reprint the Dark Horse series, they were published by Marvel, continuing the back-and-forth publishing deals the two companies have had with Conan licensing for many years. Note: Don’t confuse this series with The Chronicles of Conan, which was Dark Horse reprinting the 1970s series by Marvel!

indie spotlight: The Epics of Enkidu

15 Friday May 2020

Posted by Mars Will Send No More in indie

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ahmed alameen, autism, autistic heroes, enkidu, epics of enkidu, felix torres, gilgamesh, Indie Comics, Kickstarter

The Epics of Enkidu comic book features an autistic superhero in what could be the sequel to the oldest known story in human history: The Epics of Gilgamesh. The story takes place in a modern setting where Enkidu is brought back and does not remember who he is. His brain works so fast that everything around him moves too slowly. This makes him act socially odd and interact with the world differently, but it also helps him analyze everything. He sees the patterns of things that can happen before they happen, which is handy in a fight, but not when you try to communicate with him.

You can help this book get made!

The funding campaign starts today, May 15, at https://www.indiegogo.com/projects/the-epics-of-enkidu#/

Here is a preview of artwork from the book! Written and colored by Ahmed Alameen. Penciled and inked by Felix Torres.

UPDATE: The funding campaign met and exceeded its goal in June 2020 thanks to 101 backers.

indie box: Sin City

03 Tuesday Mar 2020

Posted by Mars Will Send No More in indie

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Tags

big box of comics, comic books, Dark Horse Comics, frank miller, indie box, Indie Comics, John Byrne, sin city, sin city tpb

It’s no secret that one of my favorite pieces of fiction is Frank Miller’s Sin City series. I discovered it at the Las Vegas public library about eighteen years ago when I checked out the A Dame to Kill For TPB. It was the most awesome thing I’d ever read, with over-the-top brutality and an atmosphere that was darker than the blackest noir. It was so intense about being intense that it was funny and morbidly serious at the same time, and the first thing I did after reading it was read it again. Then I tracked down the other stories! One had dinosaurs.

For a while I had the complete series in an awesome collected edition, but those books were smaller than the full-sized TPBs, and there’s just something about this series that suits being as big as possible. The original TPB collections also appear to include more pages than were printed in the original serialized formats, such as extra splash pages for multiple perspectives of Dwight holding a dude’s head underwater in a toilet in The Big Fat Kill. The one missing ingredient in the earliest TPBs is color, the use of just one primary color as an accent to individual stories, such as the yellow highlights in the TPB for That Yellow Bastard. Still, I’m okay without the color if I get a bigger page size!

The black and white art is insanely melodramatic, as shown in a couple pages of Marv walking in the rain from the first Sin City TPB, later titled The Hard Goodbye. The text is like a hard-boiled detective novel with the volume turned up to eleven. I not only love this scene, I love that it goes on for ten whole pages — eleven in the TPB!

While writing last week’s post about Next Men, I looked into some other John Byrne works I hadn’t seen yet, including his stint on The Sensational She-Hulk. That run is best known for relentlessly breaking the fourth wall and having the characters be aware they were in a comic book. Byrne based the fiftieth issue on a gag that he had been killed, and the cast needed to find a new writer and artist. So, he showed how some of his friends in the industry would do a She-Hulk story. That’s how we got a couple pages of a Sin City She-Hulk.

This post was made possible by this blog’s readers who use my affiliate links to buy comics. Recent store credit made it possible to reconnect with the Sin City TPBs that first hooked me on the series. Thank you!

indie box: Next Men TPB

28 Friday Feb 2020

Posted by Mars Will Send No More in indie, science fiction, superhero

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Tags

2112, big box of comics, collection, comic books, Dark Horse, indie box, John Byrne, M4, Next Men, Next Men TPB

Once upon a time, I had the complete Next Men series, except for the Hellboy issue. Though I read the series three or four times, I’ve missed having it around ever since I sold it. This month, thanks to this blog’s readers who use my affiliate links to find books, I earned enough store credit to get all six of the 1993 trade paperback collections. Reading the series again reminds how much the series blew my mind the first time through, and as a bonus, it includes the Hellboy issue with pages drawn by Mike Mignola.

Hellboy’s appearance in issue #17 makes it the most expensive one to collect. It’s easy to collect all the other original, single issues for less than $3 each, but #17 will cost as much or more than all the other thirty issues combined. That’s not a problem with the collected paperback.

Hellboy might be part demon, but he is a far cry from the absolute evil of the series’ main villain. Sathanas is the remnants of a mutated energy vampire who kills people by draining their lifeforce, and since so much of him got blown up, he survives in a mechanical suit. Despite his silly name, he’s among my favorite John Byrne villains.

Despite the fun of the paperbacks, they have three disappointments, possibly because they were made more than a quarter-century ago before TPBs became so popular. These days, we expect the TPB to include all the original covers and, if any, all the variant covers. But the Next Men covers get treated terribly, reduced to about 1/6 of the page size and combined in a “gallery”. It’s an odd design choice, considering that there’s a useless page between each “issue” that just splits the words “Next Men” across its front and back. That would be a lovely place for a cover!

Second, the story is so intertwined with the short graphic novel 2112 that the original Next Men series isn’t complete without it. This oversight is forgivable, since the events of 2112 get summarized by one of the characters.

What’s unforgivable is the omission of the entire series of “back-up” stories, M4. These were short episodes with characters who, at first, seemed only tangentially related to the main series. But the stories intersected eventually, and the M4 characters were essential to the finale and resolution. Leaving out the M4 pages makes these characters appear to pop out of nowhere in the main storyline, which makes for utterly confusing plot developments for unfamiliar readers. Plus, M4 had its own covers, featured on the back of the single issues where it ran, and the TPBs have none of them.

For the completists: When IDW reprinted the series in color in 2009, they included M4 but not 2112. IDW’s 2011 reprint series (“Classic Next Men”, in three TPBs) includes both M4 and 2112, and it’s also in full color. I’ve only ever seen it in stock on Amazon for around $40 per volume in paperback, but you can get them for $10.99 each for Kindle and Comixology, and as a set with the sequel for a total of $43.

Even with these omissions, I loved re-reading this imaginative and intricately plotted series that features some of Byrne’s most humanized and fully realized characters. Consider what he does with three wordless pages to show Jasmine’s emotional state as she flees from an attack in underground tunnels. Her old, perfect life was taken from her, and she’s not adjusting well to reality, where trauma awaits her at every turn. Without a single line of expositional captions or thought balloons, Byrne portrays her fragile condition in these pages.

indie box: Utopiates

27 Wednesday Nov 2019

Posted by Mars Will Send No More in crime, indie, science fiction

≈ 1 Comment

Tags

black and white, bloodfire studio, drugs, indie box, Indie Comics, josh finney, kat rocha, utopiates

This week’s pick from the indie comics short box is Utopiates, a four-issue black-and-white series focusing on characters who take a drug that temporarily alters their personality and emotions, but with violent and disastrous results.

The first issue opens with a full page of Gen-X angst that sets up what, at first, appears to be a simple tale about a young man who takes a drug to escape the dull hopelessness of his life.

By the end of the first issue, it becomes clear this tale is not so simple. We learn that the drug is somehow giving people specific personality traits because it is composed of genetic material copied from specific people. I don’t buy that bit of pseudo-science at all, but playing along with this central idea of injecting genetics like drugs does make for some interesting developments. For example, the young man in the first issue starts killing people his drug dealer assigns to him, but when he injects some Jack Ruby DNA, he kills the wrong person. This doesn’t end well for him.

The second and third issue tell the story of a different young man who served in a war as part of a private military contractor’s invasion force. We learn that he and all the contractors were constantly hopped up on one of these genetic drugs to reduce their fear and increase ferocity.

This two-part story shows how the soldier does not adapt well to normal society after his contract is complete and he can no longer get his drugs. The robotic psych counselor the company forces him to see is useless, so the young man starts looking for a source of the drug. His path leads him to discover whose DNA he and his troops were injecting.

The fourth issue tells the story of another former soldier, a woman who becomes an assassin for hire much like the character in the first issue. It suggests that the mysterious drug dealer in all these stories is giving out these gene-drugs and manipulating people as an art form. I found that motivation a bit lackluster, but I suspect that if the series had continued, then writer Josh Finney would have given us more depth and detail about what makes the dealer tick.

I love the artwork in this series, with Finney collaborating with artist Kat Rocha to produce moody, dramatic pages that look amazing without color. I don’t know why the series ended, but it feels like it could be a treatment for an ongoing TV series with action, adventure, mystery, futurism, and a bit of social commentary. Finally, it’s possible that Finney took the name of the series from a 1964 book detailing research into why people take LSD. You can read a review and summary of that book in the University of Chicago archives.

The four issues of Utopiates make a fairly quick but thought-provoking read, and you can have them for about $2 a piece.

Collector’s Guide: Utopiates #1-4; Bloodfire Studio, 2006.

indie box: Queen & Country

20 Wednesday Nov 2019

Posted by Mars Will Send No More in crime, indie

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big box of comics, black and white, book review, definitive edition, Greg Rucka, indie box, Indie Comics, Oni Press, queen & country, Tara Chace

This week’s pick from the indie short box of comics is the complete four-volume collection Queen & Country: The Definitive Edition. It’s also an entry in the big box of free comics series, because I wouldn’t have this collection if not for this blog’s readers. This espionage thriller featuring a British female spy comes from the mind of crime novelist Greg Rucka and an art team that changes with every major arc, giving each episode a unique look and feel.

The four volumes total nearly 1500 pages, which includes the entire single-issue series and three supplementary Declassified series, plus a slew of extras such as interviews, scripts, and sketchbooks. I loved it, with a few reservations, and it was maybe the third time I read the series.

Queen and Country Collection (9)

Years ago, I sold a complete collection, and you can see photos of the interior art and full-color covers in my old post about the collection. I had discovered a few scattered issues in a used bookstore and gradually pieced together the set before selling it. With the Definitive Edition, it was great to read it all again in chronological order.

Still, you will find a few a gaps in chronology. Queen & Country is also a series of prose novels, and the comic-book adaptations sometimes skip a novel. “These events take place after the events in [novel]” comes up at least once. But, you get enough context from each story to follow along anyway, and a helpful flashback or two fills in the important gaps.

With the Definitive Edition, you won’t get the full-color covers, though the black-and-white versions are high quality. The page size is slightly smaller than a typical comic book, which occasionally makes the lettering a little hard to read. It was not as bad as the Tintin collection, which practically required a magnifying glass. I only struggled in a couple of stories, such as the first one where Tara’s thoughts appear in a cursive script that didn’t fare well from being shrunk.

The black-and-white art of the original series still looks incredible at this size, though some of the edges of panels disappear in the gutter — unless you want to test the limits of how far you can force the book’s spine open. A wider blank space in the gutter would have been a good thing. But, each of the four volumes is a sturdy paperback with a solid binding and high-quality paper.

Overall, it’s an awesome way to enjoy the complete series, and way easier and more cost-effective than trying to hunt down all the single issues one-by-one.

The art and writing are top-notch, with a compelling lead character who does some bad-ass spy stuff but has way more interesting internal and emotional conflicts than, say, James Bond. Tara Chace has depth, and she changes over the course of the series, and her world is turned upside down more than once. She has a strong supporting cast, and several merit standalone stories as leads in their own right.

Toward the end of the series, reading it one weekend as I did, I noticed there were an awful lot of scenes of people talking in offices, and pages of people having discussions that made a point but didn’t really advance the adventure. These were interesting for a while in the beginning, but by the end I was way more more invested in what Tara was doing than what some guys in offices were droning on about, and I skipped a few scenes.

You’ll probably feel the same way about the leading lady, and your mind might be blown at the cliffhanger ending of the series, and you might even want to pick up some of the novels afterward!

Collector’s Guide: Queen & Country: The Definitive Edition, #1-4; Oni Press, 2007.

indie box: A History of Violence

06 Wednesday Nov 2019

Posted by Mars Will Send No More in crime, indie

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black and white, book review, crime, indie box, Indie Comics, john wagner, vince locke

This week’s pick from the short box of indie comics takes us once again into the world of crime fiction. A History of Violence from John “Judge Dredd” Wagner and Vince Locke really puts the “novel” in “graphic novel”, telling a deeply detailed story in its nearly 300 pages. I read it years ago but didn’t see the film until this summer. The book was more satisfying, especially the ending, which is a visceral punch to the gut in print but completely re-written and watered down for the film.

So, let’s start at the beginning, because A History of Violence opens with murderous intent.

Pretty soon, the murderers stop for a bite to eat in typical, small-town America, where everything is quaint, peaceful, and family-friendly. But when they try to start trouble at the local diner, the dude at the counter decides homie don’t play that shit, and he totally destroys them.

Diner dude wastes these guys and becomes a local celebrity. There, the story gets bogged down with scenes of his resultant interactions with the yuk-yuks from Anywhere, USA as they fawn over him at little-league games and other scenes I could skip. But this shift in the hero’s calm, daily life gets kicked up a notch when the leader of a criminal organization recognizes diner dude in a newspaper article, and decides to visit.

This scene begins a gradual reveal of diner dude’s past, and how he came to be involved with the underworld in his youth and eventually assumed a new identity so he could live a pastoral life in Generic, USA. The middle third of the book tells that story as a flashback, and it’s almost as much fun as the part in the Godfather novel where we flashback to Vito Corleone’s rise to power in his youth.

The first time I read A History of Violence, I couldn’t put it down. But upon re-reading, I could have done without so many extended, dialogue-heavy scenes of regular folks standing or sitting around while having an interpersonal drama. It often feels like this could be a real barnburner of a tale if we could just cut some of the “normal folks chatting in a mild state of distress” scenes, and get into the absolutely fucked-up criminal world that really drives the plot and drama. And by “absolutely fucked up”, I mean pages like this:

Earlier, I implied I didn’t like the movie, but mostly what I hated were the changes to the ending. In fact, the film did a better job portraying the shoot-out on diner dude’s lawn where his son was involved, and the film had a somewhat tighter pace. Also, Ed Harris as the eyeless criminal guy totally rocks.

I’m a bit ambivalent about the art in this story. The panel layouts and the visual storytelling of both quiet conversations and brutal conflict are top-notch, but I can’t escape the feeling that that I am looking at a sketch of the story instead of the final version. The art is very scratchy, and while it has a visceral power, after a couple hundred pages I started wishing another inker would come along and tighten it up. On the other hand, this is a gritty and compelling story once you get into it, and a gritty visual style suits it well.

Fans of crime fiction should read A History of Violence at least once because, despite its flaws, it is a dramatic and emotional journey that not even the film could match, and it isn’t a story you will soon forget. The original edition is long out of print, but the 2005 reprint will run you about $20.

Collector’s Guide: A History of Violence; 2005 reprint edition, Paradox Press.

indie box: Hieroglyph

30 Wednesday Oct 2019

Posted by Mars Will Send No More in indie, science fiction

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Dark Horse Comics, hieroglyph, indie box, Indie Comics, Ricardo Delgado

This week’s pick from the short box of indie comics comes from Ricardo Delgado, whose Age of Reptiles is among my all-time favorite comic books. Hieroglyph delivers Delagado’s signature style of primarily visual storytelling with vast landscapes and non-verbal drama, only in a science-fiction setting on a faraway planet.

This four-issue series published by Dark Horse is full of visual splendor, as a lone explorer seeks to understand a distant planet and the unusual beings who inhabit it — and, along the way, make some really awful decisions and narrowly escape with his life several times.

Part of the fun of this series — and something which was commented on many times in the letters pages — is that we don’t really know what the deal is with the alien beings and all their activities, their strange and massive temples, and their relationships to each other. We experience the planet and its inhabitants the same way the explorer does: with incomplete information, leaving us to try to work out the meaning for ourselves.

The fourth issue of Hierolgyph is the problematic one, because it undermines exactly what made the first three issues so much fun. Eventually, a recurring alien character appears at the explorer’s ship and — lo and behold — it has sorted how to speak English, and it launches into exposition to explain everything we’ve seen so far. I don’t know if this was an editorial decision or an authorial one, but I would have been much happier with just about any other ending that did not involve aliens expositing in English.

Despite fumbling the ball in the fourth quarter, Hieroglyph is an intriguing read for most of its run, and Delgado’s ability to portray the feelings and reactions of both human and non-human characters through purely visual means is without peer. You can have it for only $3 or $4 per issue.

Collector’s Guide: Hieroglyph #1-4; 1999, Dark Horse.

indie box: Down

23 Wednesday Oct 2019

Posted by Mars Will Send No More in crime, indie

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Tags

down, Image Comics, indie box, Indie Comics, Tony Harris, Warren Ellis

Like last week’s pick from the short box of indie comics, this week features another crime story with a bad-ass female lead. Down is a four-issue series by Warren Ellis with art from Tony Harris and Cully Hamner, and its portrayal of a police officer infiltrating a violent criminal organization reminds me in some ways of one of my favorite films: The Departed by Martin Scorsese. Down isn’t quite as complex, as the fast pace and tight focus relentlessly blaze through the story up until the bitter end. But like The Departed, this story doesn’t end where you think it will.

Down puts our leading lady into the middle of a conflict between crooked cops and even more crooked gangsters, and every step of the journey takes her into increasingly questionable decisions about just whose side she is on. In her quest to get close to the criminal leader, she is forced to consider just how far she is willing to go to maintain her cover.

Down has a high body count and graphic violence, but I feel the real intensity takes place around just how much her experiences deform and re-define the protagonist’s conception of who she is and what role she wants to play in life. At some point, she realizes she has crossed a line she can never step back over and return to normalcy, and her only option is to choose a new path of her own design.

It’s one of my favorite of Ellis’ short works, and all the better because it doesn’t end with a big explosion, a convention he tended to over-use when he seemed to be cranking out a new series every week. It’s a fun read if you like crime fiction and bad-ass women, and you can get it for about $2 an issue.

Collector’s Guide: Down #1-4; 2005, Image.

indie box: Felon

16 Wednesday Oct 2019

Posted by Mars Will Send No More in crime, indie

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crime, felon, Greg Rucka, indie box, Indie Comics, top cow

Today’s pick from the short box of indie comics is Felon, a four-issue series from the mind of Greg Rucka, who is known for both his crime stories and his preference for writing female lead characters. I have a few other Rucka gems to share with you later, but they all feature a detective as the main character, and this one follows the adventures of a remorseless criminal.

She’s a bad-ass without being an over-the-top action hero, and even though we are sympathetic to her because her crew screwed her over, she isn’t exactly role-model material. She’s concerned about one thing, and one thing only, and this focus on her goal is apparent from page one. She is released from prison and only has three words to say:

She sticks to this simple, direct goal through three issues of violence, and the plot is pretty straight-forward, even when a new heist enters the picture. But the drive, the unrelenting focus she maintains, and her subordination of any empathy or morality to the intensity of her avarice made a huge impression on me. Felon influenced my own stories about an unrepentant female criminal who constantly smokes cigarettes and blasts anyone who gets in her way, so I owe Rucka and company a debt of gratitude.

But it’s the fourth issue that really blows my mind. The third issue brings an end to the heist story, and you wonder what’s next, but then Rucka turns the world upside down. The fourth issue introduces a female detective who is on the trail of our leading lady, completely switches to her point of view, and shows how her focus on the case destroys her personal life. Also, the first three issues are full color, but the fourth is black and white. The titular felon only appears in flashbacks related by other characters, such as a scene that recalls one of her robberies and demonstrates just how cold she can be.

Felon is a quick read but a fun one if you love crime fiction and bad-ass women, and you can get it for about $2 an issue.

Collector’s Guide: Felon #1-4; 2001, Top Cow.

indie box: Lords of the Cosmos #3

12 Saturday Oct 2019

Posted by Mars Will Send No More in indie, science fiction

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indie box, Indie Comics, Jason Lenox, Kickstarter, lords of the cosmos, Ugli Studios

Today’s pick from the short box of indie comics features an issue that doesn’t even exist yet! But it will soon, because the Kickstarter for Lords of the Cosmos #3 is now underway, and it is the tenth Kickstarter from Jason Lenox, whose work first appeared on this blog about six years ago.

Let’s have a sneak preview of artwork from a series Jason describes as a “sci-fi and fantasy comic for fans of He-Man, Thundercats, Heavy Metal, and Flash Gordon!”

The 1980s nostalgia is strong with Lords of the Cosmos. Jason says, “Take all your retro action figure and geek-out fantasies, throw them in a blender with some cheap tequila, put that bad boy on high, and drink whatever mangled, gnarled mess comes out!”

If that sounds like the comic-book cocktail you crave, visit the Lords of the Cosmos Kickstarter to reserve your copy and more fun bonuses!

indie box: Scene of the Crime

09 Wednesday Oct 2019

Posted by Mars Will Send No More in crime, indie

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crime, DC Comics, Ed Brubaker, indie box, Indie Comics, michael lark, scene of the crime

This week’s pick from the indie box isn’t even indie, having been published by DC Comics, but it has an indie feel and showcases the talents of two future superstars. Scene of the Crime is an early collaboration between Ed Brubaker and Michael Lark, who would later do an amazing run together on Daredevil at Marvel.

Scene_of_the_Crime_01_c01

Scene of the Crime follows the adventures of a private investigator as he unravels an increasingly sinister and fucked-up story, and I wanted to love it. It would probably make a solid movie. But after the second issue, I was flipping through pages to see the big reveal. The narration in the captions starts in first gear on page one and never really accelerates, and the art is sometimes too clean when it could use more grit and grime.

Scene_of_the_Crime_01_p01
The rainy, gritty noir feeling on this page rocks my world, I almost expect Marv to show up.

Scene of the Crime faces a structural problem in that we as readers get hints that the investigator has some past tragedy, but we don’t get told what it is until the final pages. This makes it feel more like a postscript than something crucial to understanding the character’s motivations, and by the time we get there, the main story is basically over. So, did it really matter? It feels like it didn’t.

Scene_of_the_Crime_04_p19

Despite its flaws, Scene of the Crime is a glimpse into the early days of a writer and artist team who eventually crafted tightly wound, tense crime stories. The four-issue series shows the team has the ability to tell a complex tale of crime and mystery, and I see it as a stepping stone to later masterpieces such as the Brubaker/Lark run on Daredevil and Brubaker’s collaboration with Sean Phillips on Criminal, one of my all-time favorite works of fiction.

Collector’s Guide: Scene of the Crime; DC Comics, 1999

indie box: Tales of the Cherokee

02 Wednesday Oct 2019

Posted by Mars Will Send No More in educational, first issue, indie

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black and white, Cherokee, creation myth, first issue, Gene Gonzales, indie box, Indie Comics, Mandalay Books, Native American Myths, Native Americans, Tales of the Cherokee

Today’s pick from the box of indie and small-press comics is Tales of the Cherokee. Let’s have a look at Gene Gonzales’ illustrated version of the Cherokee creation myth in “How the World Was Made.” Dig that splash page featuring the worlds above and below!




Below is another tale, a Cherokee love story Gene calls “The Origin of Strawberries.”

Collector’s Guide:
– From Tales of the Cherokee #1, Mandalay Books 2001.

To see current works by Gene Gonzales, visit
http://www.genegonzales.com and http://www.genegonzales.blogspot.com



indie box: Saurians

25 Wednesday Sep 2019

Posted by Mars Will Send No More in indie, science fiction

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Andrea DiVito, CrossGen Comics, indie box, Indie Comics, Mark Waid, Rob Hunter, Saurians, Unnatural Selection, Wil Quintana

This week’s pick from the short-box of indie and small-press comics deals once again with Unnatural Selection, much like the Elephantmen issues we looked at by Casey & Ladronn. But this pick comes from CrossGen Comics and deals with evolutionary developments in the course of a war between humans and reptilians.

From the reptiles’ perspective, they’re the good guys. One of them discovers that by eating the humans, the reptiles get smarter and more adaptable like humans. This change allows them to kick our butts in intergalactic warfare. But the politics and religion of the Saurians make things more complex, as does interpersonal rivalry that can only be solved through sword fights and ass kicking!

Hell, yes! It’s like Mark Waid wrote this one just for us, and the artwork is so much fun though this whole story, from the creative panel layouts to the glorious colors.

Saurians: Unnatural Selection is a two-issue limited series telling the tale of the reptile that first made the discovery that eating people is the smart thing to do for an evil space dinosaur. Even if you never followed CrossGen’s main titles, this is a damn good story!

Collector’s Guide: From Saurians Unnatural Selection #2; CrossGen Comics, 2002.

indie box: This Is Sold-Out

18 Wednesday Sep 2019

Posted by Mars Will Send No More in first issue, humor, indie

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Augustus Mattick III, black and white, FantaCo, first issue, indie box, Indie Comics, John M Hebert, Roger Green, This is Sold Out, Tom Skulan

This is Sold-Out lampoons the comic book industry of the 1980s, and no one walks away without a few lumps. It’s too bad the creators never did a sequel satirizing the 1990s speculator craze. Long-time comic book fans will enjoy picking out the altered comic book titles on the racks and the ridiculous hyperbole about the medium we know and love.

My favorite moment might be when a rodent and a turtle use random words from the dictionary to come up with the title of the latest black-and-white indie sensation: The Catastrophic Obsequious Belgian Hibernation Retrieval. Someone must create that book!

This Is Sold Out has an outrageous second issue that concludes the story as the “Color Police” get together to eradicate all competition for the black-and-white madness. Absolute lunacy!

Collector’s Guide: From Sold Out; 1986, FantaCo. Last we checked, FantaCo was defunct and this title is out of print.

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