I recently got a great eBay deal on the comic book with my all-time favorite cover: Anna Mercury #2, the WizardWorld Chicago Convention variant, of which only 1500 were printed.
Anna Mercury is one of many short series Warren Ellis wrote for Avatar, including Black Summer, a brutal sci-fi adventure featuring my other all-time favorite cover: a wraparound by the same artist, Juan Jose Ryp.
The Anna Mercury story itself is just okay. It works best when it gives us every excuse to watch the leading lady kick all kinds of ass and do amazing stunts. With art pages like the following action sequence by Facundo Percio, I could be on board for just about any plot.
Anna seems to have it all: mega powers, mega weapons, mega awesome hair, and superb stunt skills. But although she has all these things in the alternate reality she struggles to rescue from oblivion, they are revealed to be an artifice when she returns to her own reality, where she is just a regular gal. Maybe Warren Ellis was making a comment on gamers and virtual world users, and the difference between our hyper-awesome cartoon identities and the hum-drum of everyday life.
As a writer of over-the-top adventures featuring an ass-kicking leading lady who also has huge hair, big guns, and major attitude problems, I absolutely love Anna’s aesthetic. When I hired an artist to do an illustration for the cover of The Second Omnibus, I sent him another brilliant Anna Mercury cover as a reference for the type of bodysuit Meteor Mags might wear, but embellished with stars and skulls.
Only a thousand of those were printed, and one of them arrived in my mailbox today. Stylistically, Anna’s been a big influence, and all I can say is that I hope Mags gets a movie deal before Anna does. May the best woman win.
The Secret History of Empress M tells two action-packed stories that eventually intersect on the interstellar frontier. The first story concerns a ten-year-old girl named Em who starts out held in isolation from humanity due to her telepathic powers. Her only human contact is with some friends who visit her for tea parties using a technology that allows them to communicate from a distance through mechanical bodies. But Em’s secret location is breached by a mercenary hired to kidnap her, kicking off a star-spanning saga of conspiracy and conflicting agendas. And as you might suspect, a telepath is not so easy to kidnap.
The second interwoven story begins by gathering an interesting set of characters one-by-one to become the first members of The 64, a new police force meant to patrol the politically complex “landscape” of space where many different civilizations coexist—and not always peacefully. A war hero, a detective, a killer, and a futuristic samurai combine forces with a sentient spaceship and gain extra powers by submerging in a “grey goo” of nanobots. Soon, the team crosses the chaotic path of Em and her would-be captors, and the results are anything but predictable.
The Secret History is full of twists and turns made even more complex by the same consciousness-projecting technology Em’s tea-time friends employed, and by various means of exchanging consciousness between two people. You’ll need to pay close attention to follow who is who they appear to be, and who isn’t. But the reward for staying sharp is a one-of-a-kind adventure that will keep you turning pages until the very end.
Author Tony Padegimas has a knack for mining the humor from serious situations and finding a way to make us laugh by juxtaposing characters who all have radically different personalities and perspectives. The novel could easily be marketed as “young adult” science fiction, but I’m almost fifty and thought it was a great read. Tony covers so much ground and deftly juggles so many plot threads and characters that I never knew what was coming next, despite a lifetime of reading and watching science fiction and space opera. And yes, there is a sequel in the works!
Buyer’s Guide: The Kindle ebook edition of The Secret History of Empress M is currently available for $4.99 on Amazon, a bargain price for an epic of its length. If you are more into fantasy, you should check out Tony’s two novels about the continuing adventures of Jack the Giant Killer from the classic Jack and the Beanstalk fairy tale, both wild, fast-paced rides much like Secret History: Beanstalk and Beyond and Taliesin’s Last Apprentice.
Might be unsuitable for children and other forms of carbon-based life.
After the events of The Second Omnibus, Meteor Mags and her hard-rocking space-pirate crew confront new enemies, old rivals, and the final fate of the interspecies band, Small Flowers. Permanent Crescent and Other Tales continues Mags’ evolution from a rogue pirate to a leader with far-reaching plans, and her choices will have major consequences for the future of the solar system. This collection contains six all-new episodes totaling 57,000 words.
Permanent Crescent: The Moon is about to die, and it’s all Mags’ fault. Join a hell-raising space pirate and her indestructible calico cat as they confront a lunar death cult whose alien leader plans to take vengeance on humanity by destroying Earth’s ancient satellite.
Odonata’s Revenge: Mags faces double trouble when an alien menace and an ex-mercenary converge on Ceres to end the pirate’s life and steal her secret technology.
Infinite Spaces: Mags and her crew discover signals emanating from the depths of the subterranean ocean on Ceres and risk their lives in uncharted waters to find the source. What they find makes Mags reconsider her role in humanity’s evolution and the final fate of her universe.
Farewell Tour: A band of telepathic octopuses and their interspecies friends bring a message of liberation to the solar system one last time. Mags and Patches fight to rescue them from the forces of law and order.
One Last Night on Death World: On the last night of Gramma’s life, Mags takes her drinking at a west-coast bar to shoot pool and have fun. Between games of billiards, they discuss the future of the solar system and reminisce about their past, revealing details about Gramma’s childhood, her relationship with her piratical mother, and the development of GravGen technology.
Pieces of Eight: Mags and her friends in Small Flowers return to Earth to seek a new home for the dying octopuses, but what they find is not at all what they expected.
Welcome to the third installment of the Top Ten Lists of my favorite single comic-book issues. The first Top Ten came out in 2011 when this blog was fairly new, but it left out all kinds of great stuff – a problem addressed with an “expansion pack” of even more awesomeness in 2014. But now in 2022, the list seems increasingly incomplete, so let’s go for round three.
The rules for inclusion are simple. First, only one book per series. This adds variety and avoids filling the list with, for example, ten issues of Nexus. Second, entrants must come from a work with individual issues, not something published as a complete, self-contained graphic novel. (Those really deserve their own list.) Third, every issue has survived numerous re-readings without losing its appeal. These are issues I’d happily share with anyone who wants a sense of everything I love about the medium.
The previous lists were in no particular order, but this one follows the order of when I first read the books — from some of my oldest, most nostalgic reads from childhood, to books I discovered in the last couple of years. Let’s go!
1. Superboy and the Legion of Super-Heroes #245.
“Mordru: Master of Earth” from 1978 was of my most-read issues as a wee Martian. I’m fairly certain I had the Whitman variant. Despite the goofy names of the teen heroes in LOSH, this issue captured my imagination with its characterizations and camaraderie between the young Superboy and his futuristic friends. When kid Kal-El succumbs to the villain’s magical summons, one of his pals restrains him with martial arts until the spell is over. All is quickly forgiven, because these friends look out for each other. We also get a detailed look at just how blazingly fast the boy of steel can move as he races against a bolt of mystic energy to carry out a daring rescue of his comrades in a slow-motion scene that even a film would be hard-pressed to match. Add in high stakes where the fate of galactic civilization is on the line, and this is a stand-out slab of 70s superhero superbness.
2. Marvel Treasury Edition #28: Superman and Spider-man.
This is the second time these two classic heroes met in the pages of Marvel Treasury Edition, but I never cared for the first one. The second, however, is the comic I probably read the most times in my life. From the spot-on, evil-yet-tormented characterization of Doctor Doom to an epic confrontation between Supes and the Hulk, from the spectacular action drawn by John Buscema to the fulfillment of my geek fantasy of Spidey meeting Wonder Woman, there’s so much to love here that I can’t even describe it all. Oddly enough, I never owned the original, oversized Treasury Edition until I was in my forties. Instead, I had a small, trade-paperback reprint of it that I basically memorized from reading it so much. This one never gets old and has stood the test of time, and it’s even more glorious at full-size.
3. The Avengers #266.
I’ve written about my love for this issue before, so I’ll just briefly reiterate that it is a stand-out issue from one of the stand-out runs on The Avengers. Combining excellent characterizations with breathtaking visuals and high stakes that rival any modern disaster movie, this issue has a lot to say about the power of mutual trust and fearless vulnerability when people set aside their differences and work together to overcome seemingly insurmountable obstacles. It’s also the third appearance of artist John Buscema in my list of favorite issues.
4. Teenage Mutant Ninja Turtles #10.
Shout out to my high-school buddy Brian who introduced me to punk rock and indie comics. If not for him, I might still be listening to Bon Jovi and reading only mainstream super-heroes. I’ve written before about my love for this issue, so I will just say that with its wraparound cover, the massive fold-out triple-splash page shown above, and adventurous layouts of relentless action sequences, this issue delivers one of the best of the best depictions of our sewer-dwelling heroes.
5. Watchmen #4.
There’s no sense in reviewing one of the most-analyzed comic-book series of all time, but this issue (along with the issue recounting Rorschach’s origin) remains among my personal favorites. In a series of flashbacks, it tells the history of Jon Osterman’s tragic transformation into a godlike being who sees the past and future all at once, and its nonlinear storytelling perfectly captures his unique perspective on life. The intimacy with which we view Jon’s life is contrasted with the remote detachment from the human condition that it brings him. The fractured narrative is more than just a storytelling gimmick; it’s integral to understanding the character.
6. Animal Man #5.
I’ve shared this issue with you before, but it breaks my heart every time I read it. This tragic take on gratuitous cartoon violence transported to the “real”, physical world is a pivotal issue for a series that blatantly broke the fourth wall and culminated in a meta-commentary on fiction. Author Grant Morrison’s choosing the plight of Wile E. Coyote to subvert our laughter at his absurd fate and lead us to see that fate from the character’s point of view speaks a lot to me as a fiction writer who loves his characters but must do awful things to them to create dramatic stories.
7. The Authority #12.
Jenny Sparks is one of my all-time favorite characters and a huge influence on Meteor Mags. This issue concludes a four-part story where her team goes up against a massive alien who is basically god. After unleashing horrific destruction on Earth to purge it of humans, god returns from outer space to wipe it completely clean. Jenny – the embodiment of the twentieth century and a goddess of electricity in her own right — enters his massive body with her team and seeks out his brain for a final showdown. God’s about to find out why you don’t mess with Jenny Sparks, and her unequivocal claim that Earth belongs to her is both reinforced by her triumph and underscored by the tragedy that follows.
8. The Manhattan Projects #19.
This issue is the culmination of a sub-plot within a series that explores the idea that the people working on the atomic bomb in the 1940s were a bunch of utterly sick sociopaths. Oppenheimer is revealed to be his twin brother who murdered and ate him, and the consciousness of the original Oppenheimer lives on inside the mind of his evil twin. A psychic war breaks out between the bad Oppenheimer (depicted in red) and the good Oppenheimer (colored in blue). The resolution is one of the most over-the-top battles in all of comics, and the tragedy which follows is one of the most stunning surprises. Relentlessly weird, often disturbing, and masterful in its brutal execution, this series is like a massive highway pile-up you can’t take your eyes off – and this issue encapsulates all those qualities.
9. Godzilla in Hell #5.
My all-time favorite Godzilla story drops the radioactive reptile into the ever-descending pits of hell to face a series of challenges I’ve shared with you before. Like an irresistible force of nature, he triumphs over every horror hell can throw his way. But in the final issue, he encounters a monster (and the monster’s swarm of smaller evils) that even he is powerless to overcome. Told entirely in wordless pictures, this issue perhaps more than any other Godzilla book, comic, or movie captures the unquenchable fire at the heart of the King of Monsters: his fearsome will to survive, to destroy all obstacles in his path, and emerge triumphant.
10. We3 #2.
Grant Morrison makes his second appearance in my lists with the second issue of a story I’ve discussed in greater detail before. Showcasing the masterful art of Frank Quitely who pulls out all the creative stops in his action-packed pages, this issue depicts three animals who have been converted into horrifying war machines and have gone on the run to escape being “decommissioned” by their creators. The cat, Tinker, proves herself with a display of brutal ferocity in some of the most inventive panel layouts you’ll find in comics. We3 is also a heart-rending tale that has been known to reduce adults to tears, and it’s a solid example of just how much emotional power can be conveyed through comics.
This beauty was purchased on eBay and scanned by reader Demeted Derek, who kindly agreed to let me share some pages with you. Derek first contacted Mars Will Send No Moreback in 2018 nearly six years after I shared the original four issues of the Walt Disney Black Hole comic published by Whitman. Issue four is extremely rare because, as far as I can tell, it was recalled.
Look! The Robots have collapsed!
Issues five and six were printed by a German company as part of the series Das Schwarze Loch. From what little information I can find, it seems the original art was hand-lettered in English, but the German edition replaced that with typed German. Below is an example page of the original art, followed by the full-color German version.
Shout out to user bellerules on the CGCComics board for posting, in 2010, the two original pages he purchased, one of which is featured above. Shout out to user HugoDeVries for starting that forum thread in 2009 with information about the German issues.
As Hugo explained, all the issues of the German series were double-length, combining pairs of the English issues into one. That’s why you see “Heft 3” on the cover shown above: “Issue 3”.
Heft 1 combined issues 1 and 2—the full movie adaptation that was also printed as the single-volume trade paperback I read a million times as a kid. Heft 2 combined issues 3 and 4, and Heft 3 combines the two unreleased and final issues (5 and 6). You can tell the final issue is intended as a true conclusion to the series—even if, like me, you don’t speak German.
Let’s have a look.
The first story is called Retter des Universums, or Savior of the Universe. (Thank you, Google Translate.) I have no idea what is happening most of the time. But after a tour to see an alien sloth, a glowing crystal, and a gnarly old woman who is really intense about her scroll collection, we go for a ride on space unicorns!
We are not allowed to continue here, Kate! The Mountain of Unity is holy!
Suddenly, a robot battle breaks out—and what a time to be wearing a toga and sandals.
It works great with ours. Out of the way, Aran!
Then things get really sinister. An elderly dude explains what horrible mischief our old enemy Reinhardt is up to. Reinhardt was the evil space captain who died in the movie, but here he is again, causing trouble. He excels at looking like a raging psycho while his robots do bad things to people.
Most of us were killed by the robots.
The next story is Reinhardts Rückkehr, or Reinhardt’s Return. It opens with a ton of discussion, but then we get another unicorn ride.
All afternoon I practiced Aran’s signature for the surrender document.
The equestrian journey ends with Kate meeting a random robot in a space coffin. Why is he the world’s saddest robot? I assume it has something to with Reinhardt being a jerk to him. Who knows?
A robot that feels love and cries real tears! Not even Vincent can do that.
Our heroes do what anyone would do in that situation. They visit Reinhardt to give him a scroll.
It seems like a nice gift to me, but Reinhardt is livid about the scroll. There’s just no pleasing some people! He captures our heroes and makes them watch while he verbally abuses old people in the middle of their Shakespeare performance.
This roll is mine now, and I am… the ruler of the universe!
Alright, I admit it. I am just making up what I think the plot might be. I warned you I don’t speak German! The following panel from one of the original English pages suggests that our heroes were not captured by Reinhardt but invited him to the alien toga party. Close enough.
Here’s the coolest part. Max, the big red robot, freaks out and destroys Reinhardt—who also turns out to be a robot!
I don’t need you anymore! Max!
Off with his head! Another robot battle breaks out, and things get pretty intense.
Max! No! Release me! Help! Uaaaaahhh!
In the end, our heroes bust up all the evil robots, get on their old ship, and peacefully sail through another black hole. Their intended destination is their original home planet — but wouldn’t it be fun if they ended up someplace even weirder?
The destination is called Earth… and it is their home!
And there you have it! If you want physical copies of this German edition, you probably need to go to eBay for them. I have never seen them listed anywhere else. A big Thank You to Derek for sharing this rare treasure and completing a quest that began so many years ago. You are truly Das Retter des Universums!
Steak is an independently published comic from the UK that explores the personal and political ramifications of traveling back in time to hunt dinosaurs for their meat. Author and educator Will Conway reports that when he started out, he had not heard of the Flesh series from 2000 AD, and that Steak is an entirely different beast. While Flesh sprung from the violent imagination of Pat Mills and focused on brutal chaos in a prehistoric setting, Steak delves into more psychological dimensions of the dino-hunting enterprise. But there’s plenty of Cretaceous carnage, too!
The main character, Benjamin Buckland, comes up with the idea while recovering from a brain injury, and he and his scientific partner Roger Dukowicz conceive the means of time travel after eating “a rare cactus”—presumably peyote. If that sounds like a mentally unhinged way to start a business, then it should come as no surprise that by the second issue, Buckland’s behavior becomes increasingly erratic. It doesn’t help that his more even-keeled partner gets abducted, and a shadowy organization is spying on him.
As a self-proclaimed “zoophage” who gets a thrill from eating exotic animals, Buckland asserts that his main goal is to eat dinosaurs. He pays for his hobby by opening restaurants and doing licensing deals to expand the market for his Mesozoic meat. This leads to hilarious narration about how different dinosaur species taste, several gory yet coldly factual pages about how to butcher them like cattle, and pun-filled products such as “Apattiesaurus” burgers and “Psit-taco-saurus” food trucks. Dukowicz sports T-shirts with dinosaur-themed pop-culture references such as “Iguanodon Corleone”.
But with corporations trying to steal his technology for profit, and militaries trying to obtain it for a pre-emptive advantage in warfare, Buckland is beset from all sides. How it will all play out remains, at the time of this writing, a mystery. Issue number three of this five-issue series is currently in production, so now would be a good time to subscribe and see what happens next.
Marc Olivent’s artwork is a lot of fun, especially in the scenes of dinosaur hunting and how they go horribly wrong. The dinosaurs are impressive and energetic, whether they are chomping someone’s head or stampeding off a cliff. The narrative structure is creative, jumping around a bit in time in the first issue without much guidance as to when things take place other than intentionally vague captions like “Now then” and “Meanwhile”. It works well for a time-travel story, and piecing together the puzzle is part of the pleasure.
Steak considers the ethics of killing animals that died off millions of years ago. Are they endangered species because they are now extinct or, as one character puts it, is it “morally okay” because “They were already dead before they were already dead, I guess?” And when members of a hunting party get killed by dinos, the lawyers struggle with the question of how to handle someone dying millions of years before they were born. But these philosophical conundrums don’t bog down the narrative, which remains fast-paced and lively, and lets you draw your own conclusions.
So far, the series has avoided the complications of potentially altering the future by killing animals in the past, an idea most famously explored in Ray Bradbury’s A Sound of Thunder. But who knows? Maybe we will get there eventually, because Steak is a smart, funny, and exciting romp that serves up a unique and unpredictable take on a classic concept.
Collector’s Guide: You can order print copies at the Steak website, and subscribe to updates about upcoming issues. Currently the first two issues are available for Kindle in the USA and in the UK.
Every now and then, I read a tragic story that breaks my heart, but no comic-book adventure has ever broken me so relentlessly as We3. A friend who isn’t really into comic books got into Grant Morrison thanks to the live-action show Happy—based on the four-issue series of the same name published by Image—so I’ve been digging into the Morrison archives. Along the way, I realized I’d never read what many people consider to be one of Morrison’s best works, if not the best. We3 is an action-packed story brought to life by Morrison’s long-time artistic collaborator Frank Quitely, and though I’ve enjoyed Quitely’s artwork for years, he outdid his own genius on We3. Before we delve into the book, let me just say that this story features one of my all-time favorite things: a cat who absolutely kicks ass.
The cat’s given name is Tinker, but she is only referred to in the story as “2”. Tinker is part of a team of three normal animals who have been surgically altered and had their brains messed with so they can become killing machines encased in high-tech armor to perform military missions and assassinations instead of having human soldiers do the job. Joining Tinker in this horrifying experiment are the dog Bandit—referred to as “1”, and the only one of the three to re-discover his real name in the story—and a rabbit named Pirate (“3”) because of a black spot over one eye.
Each of these animals was someone’s beloved pet before the story began. Instead of telling the reader this fact through flashbacks or exposition, the creative team shows it much more powerfully with “lost pet” flyers on the covers of each issue. When you realize what has been done to these hapless animals, the covers hit like a punch to the gut.
When the higher-ups decide that these lost and kidnapped animals need to be killed—decommissioned, per orders—the three of them escape their containment facility and run away. Their combat modifications and training make them dangerous to society, so the military pursues them. One of the many tragic aspects of this story is that the trio doesn’t mean to be dangerous murder machines. These animals were forced against their will to become horrors in the service of the same humans who want to put them down.
Nowhere is this more strongly portrayed than through Bandit’s canine emotional crises. Bandit truly wants to be a good dog. He wants to protect his beloved animal allies in We3 and also help humans, but he is forced into situations where his combat programming takes over and he kills humans. In the aftermath of the killings, his simple, mournful repetition of “Bad dog” hits home more powerfully than pages of dialogue or narrative captions could ever do.
Tinker does not share the dog’s remorse. She thinks the whole thing stinks. When Bandit tries to save a human body to convince himself he is a good dog, Tinker bluntly tells him the man is dead. As the two animals fade into the horizon while arguing, the panels reveal the human is annihilated from the waist down. In a combination of graphic images and minimal, broken dialogue, Morrison and Quitely set up the tension between the cat’s no-nonsense and apparently correct assessment of the situation with the dog’s potentially delusional idealism.
Each animal’s cybernetically enhanced speech pattern says volumes about them. On the first read, I had trouble understanding their speech, but it all became clear to me upon the second reading. Bandit the dog is haunted by regret over what he has been made to do, and he struggles to lead his “pack” in a volatile and untenable situation. Pirate the rabbit is the most simple-minded of the trio, only speaking in one-word sentences, but that doesn’t stop him from delivering a heart-wrenching reminder to his comrades that they are friends and are all in this together. Sadly, Pirate’s speech degrades into mere electronic noise after he suffers an injury.
Cat-lover that I am, I especially enjoyed Tinker’s dialogue. Her feline disdain for just about everything is expressed through the word “Stink”, rendered as “ST!NK” or, when she is really angry, “!SSST!!!NKK!” Compared to the peaceful rabbit and optimistic dog, Tinker appears to be the least bothered by all the killing. She seems at times to revel in it. Tinker is also the group’s cynic who doesn’t believe the trio will ever find a home, because “home” no longer exists for any of them—a point of contention that leads to an argument with Bandit.
And what is home? What does “home” mean to Bandit after all the awful things the team has endured? To the dog, home is a simple concept. “Home is run no more.” Home is a place where these involuntary machines of war can find peace and rest, and that is Bandit’s hope for We3. But as the story progresses, it’s impossible to escape the feeling that Tinker is right, that home and peace will be forever denied these unfortunate animals because of what’s been done to them—and what of their lives and identities have been stolen from them.
Quitely employs many innovative and dramatic approaches to action. A video by Strip Panel Naked does a good job of analyzing the groundbreaking visuals in this story, so check that out. Regarding the page where Tinker hacks and slashes her way through a series of panels filled with her enemies, I am reminded of what Scott McCloud taught in his book Understanding Comics, where he asserts that part of the magic of comics is what happens—but is not shown—between the panels, allowing the reader to fill in the blanks. Quitely gives us two-dimensional panels rendered in 3-D with Tinker in action, demonstrating how the cat is a fast-moving agent of destruction. While Tinker’s opponents exist entirely within the panels, she flashes like lightning through the spaces between them.
Go, Tinker! As Bandit says in a dramatic moment, “Gud 2! 1 Protect!”
Quitely also does amazing things with panels-within-panels to show a sequence of fast-paced actions in a slow-motion strobe effect, and he often employs elements of the scene’s environment to create panel-like divisions, such as rendering trees in all black to create dividing lines, or using the metal structure of a bridge to divide a series of movements across that bridge.
For a few pages, Quitely captures the narrative in an insane number of more than one hundred tiny panels to show footage from multiple security cameras in the containment facility—only to present a spectacular release from all that claustrophobic tension by finishing with a two-page double splash where our heroes burst into the night.
We3 has been collected in paperback, hardcover, and a second hardcover “deluxe” edition with ten new pages of story. But I recommend you read We3 either in digital format or in the original stapled comic-book format so you can see all the amazing two-page spreads without any part of them disappearing into the gutter of a bound book. Like I said in my recent review of the Bendis/Maleev run on Daredevil, it is a rare and beautiful thing to see a comic book story where script, art, and overall design are perfectly married for maximum narrative and emotional effect. We3 is one of those perfect unions.
Collector’s Guide: It’s hard to find the original three-issue printing, but you can easily find a reasonably priced collected paperback on Amazon. Current prices on the deluxe hardcover are ridiculous. Instead, I suggest getting the $10 digital edition so you can fully appreciate the two-page spreads.
Akira kicks so much ass that everyone who reviews comic books and animated movies has already been there. But let me add a personal postscript, because Akira and I have a history.
The film version of this monstrous manga wasn’t released in every major theater at once. It opened in a few U.S. cities, then a few more, then a few more. In the pages of the original Epic printings of this translated and colorized version, the film showings were announced in each issue. In the late 1980s and early 1990s, without Internet or social media, this film became legend.
My friend Dave took me to see it at a theater in downtown St. Louis, Missouri in what must have been its first run in U.S. theaters. The venue was known for showing independent and avant garde films we didn’t see in the suburbs back then. I was 17 or 18 at the time, and 17 with an ID got you into the theater. I’m fairly certain this was the Tivoli Theater, which has since closed and re-opened. The old Tivoli showed some non-rated and NC-17 films such as The Cook, the Thief, His Wife, and Her Lover, but I never saw them. I was only there for Akira, and Akira fried my brain.
I didn’t even know what the hell to think when the credits rolled. I thought I kind of maybe understood… something? But I loved the experience.
Later, I watched Akira a second time on video and realized what was happening, and I’ve watched it about a half dozen times since. The crazy thing is that the original manga is way more complicated and drawn out than the film, and even more epic in scope.
In print, the series takes a while to pick up steam, but my favorite issue rolls around when all the tension is set to explode. It explodes in the form of a bullet that kills one of Akira’s freaky little friends. Until then, for hundreds of pages, Akira was hardly more than a MacGuffin in child form. He never had any agency since being introduced. Characters told us we should fear him, but we as readers had never been shown a reason to.
But when Akira’s buddy is shot in the head, the mysterious title character freaks the fuck out and sets off a massive explosion on the scale of a nuclear bomb.
And creator Katsuhiro Otomo gives Akira an entire issue to blow it up!
BOOM.
Collector’s Guide: From Akira #16, Epic Comics, 1990. Story and Art by Katsuhiro Otomo; Coloring by Steve Oliff.
You’ll never find the entire series in stock on MyComicShop, though you might get lucky and see it on eBay as a full run for about $150.
For $180, you could own the 35th anniversary boxed set edition on Amazon. It isn’t fully colored like the Epic edition, but it restores the original back-to-front layout of the original Japanese editions.
If you prefer a digital and low-cost edition in English that reads front-to-back, Kindle in 2020 released the Akira series in a four-volume, black-and-white, “deluxe set” for about $16 ($4 per volume). Considering that the single issue featured in this post will cost you more than that in print, the digital edition is one hell of a buy and fun to read!
Patience is my favorite work by Daniel Clowes. It tells a relatively (for Clowes) straight-forward yet suspenseful science-fiction tale. Having deconstructed the superhero genre in his previous work, The Death-Ray, which was a pastiche of multiple comic-strip conventions, Clowes gave us Patience in a more traditional narrative style. Despite that, this book subverted my expectations many times, and I love that about it.
The story begins with the quiet slice-of-life drama you might expect if you’ve read Clowes’ Ghost World or Adrian Tomine’s Optic Nerve. Humdrum everyman characters encounter mostly typical problems while filled with a persistent existential malaise. I usually find stories about average people to be quite tedious. Real life is average enough for me, thanks. So, I began to wonder what all the hype was with Patience, because there are about twenty pages of this stuff before the story really kicks off.
But after an unexpected tragedy, the story shifts tone and becomes a mystery, and I began to wonder just what kind of book I was reading. Then the story jumps into the year 2029, which has been one of my favorite years for science-fiction tales since the first Terminator movie came out, and the tone radically shifts again. About forty pages in, our humdrum everyman has undergone a dramatic emotional change as he sets eyes on the catalyst for the rest of the tale.
Okay, now we’re into exciting territory! A force of nature! But the problem for the protagonist is that despite his delusions of grandeur, he is still a bumbling, incompetent lunkhead. Full of raging desire to set the world straight by exacting his revenge, he only makes more of a mess of everything. His bungling ineptitude reminds me of the 2007 film Timecrimes which, if you haven’t seen it yet, I recommend watching without reading about it or seeing the trailer first.
The visual style of this book feels like an homage to the brightly colored pulp comic books of a bygone age, the kind of books Clowes also paid tribute to in David Boring, which included excerpts from an imaginary superhero comic about The Yellow Streak. But there’s one convention he repeatedly messes with: He places all or most of many speech balloons outside the panel borders, cutting off their edges so the dialogue is incomplete. The result is a sense that the dialogue is less important than the protagonist’s relentless interior monologue as he narrates the story in captions which are never cut off.
Throughout the adventure, the hero becomes increasingly deranged, experiencing wild moods swings and psychedelic visions. These are shown in a style that feels more like the trippy underground comix of the 1970s than their pulp predecessors.
While Patience employed some common science-fiction tropes, it excelled at keeping me guessing about what would come next and how it would all play out. Several times I thought I might have it all figured out, only to be proven wrong. And that’s the fun. With all the plot twists and turns, gradual character reveals, and the tonal and stylistic shifts, Patience kept me riveted to the page.
Collector’s Guide:Patience is usually out of stock at MyComicShop, but you can get it on Amazon for about $22.
July 2020 was the tenth anniversary of the theatrical release of Inception, and the movie generated so many discussions and theories that I doubt anything I say will be new. But it’s one of my favorite films, and upon watching it for the zillionth time this week, a few things came to mind.
The previous time I watched Inception, last year, I put the sound on my little desktop speakers. This time, I put it in my headphones. I’d forgotten how awesome this film originally sounded in the theater when I first saw it with my sister ten years ago. The score by Hans Zimmer is integral to the movie. Like Zimmer did for the more recent Nolan film Dunkirk, he often overlaps multiple scenes with a single piece of music that establishes a thematic unity across the scenes, tying everything together emotionally through sound.
The final scenes of the movie are unified by Zimmer’s piece called Time, the song that begins when Mr. Cobb apparently wakes up on the plane. The song continues until the very last second of the film. Over the years, I’ve come to feel this song is inextricably linked to those scenes. It begins sparsely and quietly. It’s gloomy and melancholy, but it adds layers and a swelling orchestral treatment that sounds to me like triumphant sadness. It doesn’t sound like a happy ending, but neither does it sound like total defeat.
It’s an odd emotional combination, but it makes complete sense for the film’s ending. Why? Because that’s exactly what happens to Cobb. The triumph is that Cobb at last is reunited with his children he loves so much. The sadness is that those are clearly not Cobb’s real children, and he has not returned to reality to be with them. He’s still dreaming about them and has given up on returning to reality so he can experience the happiness of being with them in the dream world. As a writer of fiction, I can relate to that a little too much.
When I first saw the film in the theater, I loved the ambiguous ending. I felt like the film was leaving it up to me to decide whether Cobb was still dreaming or had truly achieved his desire in the real world. But, after repeated viewings, I no longer sense any ambiguity at all. The entire ending is clearly a dream.
Here’s why. First, the kids are in the States, and Cobb is greeted at the airport in the States by the Michael Caine character, Miles. But we know that Miles was in Paris, France the last time we met him. Why is he in the States? Answer: He isn’t. Second, the kids appear exactly as they did in all the times Cobb saw them in dreams—the same poses, the same clothes—only this time, he sees their faces. But if Cobb were in reality, wouldn’t the kids have on different clothes and be older than he remembers them? Third, Cobb asks the kids what they are doing, and they tell him they are building a house on a cliff. Building is something associated in the film with building worlds inside dreams, and the film shows us Saito’s house on a cliff in the previous scene. These aren’t real kids in a yard. They are only dream children.
The music tells us this is both a sad and a happy moment. It’s the sonic equivalent of getting everything you ever hoped for, yet failing to get it at all, because it’s an illusion. Cobb has both abandoned his struggle to truly reunite with his real kids and escaped the fate of becoming “an old man, filled with regret, waiting to die alone.” Cobb achieves wish fulfillment, but it’s just a dream, not the real thing.
While I no longer feel the ending is at all ambivalent, it does leave me with two questions. First, how much of the film is a dream? Others have speculated that the entire film is a layered dream, and the scenes in Mombasa support that theory, most notably in the way the walls of the city become impossibly narrow passages Cobb must squeeze through only to emerge at a too-coincidental rescue by Saito.
Second, what happens after the film’s ending? Since Cobb is still dreaming, his top will continue spinning after the final frame. But what happens when he returns to the room with the table where he left the top, then finds it is still spinning because he is dreaming? I don’t want to see an Inception II sequel, but I like to imagine the possibilities of what comes next. Will Cobb find the top spinning and lock it away in a safe to preserve the dream’s “reality” like his wife Mal did when they were trapped together in limbo? Or will Cobb see it spinning and decide to wake himself up to pursue fulfilling his desires in reality?
Perhaps the final scene with Saito as an old man in the house on the cliff provides the answer. Saito’s final physical act on camera is reaching for a pistol. But we never see what he does with it. Maybe he put it to his head and pulled the trigger, killing himself in the dream to awake in the real world, leaving Cobb to face the decision to return the same way or simply sink into the fantasy fulfillment of the dream. Given Cobb’s established penchant for self-deception, always pretending that he has things “under control” when he clearly doesn’t, it seems likely that he chose the path of fantasy fulfillment within the dream. But I think that when Cobb finds that still-spinning top on the table, he will need to make a choice about either maintaining the easy lie or returning to the difficult truth.
That choice will define his life from then on. Who knows? Maybe Saito really can do what he promised and reunite Cobb with his real children. Maybe he can’t.
So, do you want to take a leap of faith? Or become an old man, filled with regret, waiting to die alone?
For a few months in 2013, I had a complete collection of all the individual issues of Jack Kirby’s Mister Miracle series. When I sold it as a set on Ebay, I knew I would miss it. But thanks to this blog’s readers, I was reunited this summer with this classic series in the form of a full-color, collected edition. Many other reviewers have focused on the dynamic art and the high-energy storytelling that characterize this and other “Fourth World” Kirby stories, so I’d like to discuss a few things that don’t get talked about very much.
But first, this collection is a great way to own all eighteen of the original Kirby issues. It’s complete, compact without reducing the page size, and “remastered” so that the art, ink, and colors are crisp and perfect. It includes all the original covers, which are brilliant works of art on their own, and all the back-up stories about the title character’s childhood. Kirby did amazing double-splash panels for this series that unfortunately get their centers lost in the gutter in a paperback-bound book, but I scanned some of the originals for you way back when.
If there’s one thing that bugs me about owning the series in this format, it’s that same perfection. When I collected the single issues, I settled for many low-cost VG+ and Fine gradings where the paper was severely yellowed (which affected the colors), and the covers had a worn, tattered look with folds and even bits missing around the corners and spines.
Only a complete maniac would claim that as a plus. But I enjoyed it. Having Mister Miracle in its original but degraded printings felt like I was unearthing some prehistoric fossil of primordial comic book awesomeness. In pristine form, it feels more like a current book that should be judged by current standards.
But current standards aren’t quite the right lens to look through for this book. In terms of the garish colors, modern mainstream comics now employ far more sophisticated coloring techniques in even the most run-of-the-mill titles. But in the 1970s, due to the pulp-quality paper, using super-bright primary colors made a whole lot of sense. Many online reviewers praise the bright colors of this collection, but sometimes they seem a bit too bright for the darker, more sinister aspects of life under Darkseid’s fascist reign explored in this series.
A scan from the original series. “Get back to your hovel!”
Also by current standards, Kirby’s treatment of “hip” slang, female characters, and “ethnic” characters might seem clunky and awkward to modern, younger readers. But it’s important to consider the standards of the day and realize Kirby was making a serious effort to be inclusive and progressive in the mainstream. When Mister Miracle began in 1971, it was three years before women in the United States could have credit cards in their own name without a husband co-signing for them. It was four years before the TV show The Jeffersons broke media stereotypes to portray a financially successful black family and their interracially married friends.
In the pages of the Fantastic Four, Kirby had already created Marvel’s first black superhero: the Black Panther. And from his editorial columns in his comics—including his 70s work at Marvel on Devil Dinosaur, the Eternals, and 2001—we know he was genuinely interested in scientific and social trends and in creating stories that reflected not just the current culture but its progress and potential.
Kirby’s idea of an African king as a technologically advanced superhero resonated with movie audiences in recent years. Wyatt Wingfoot, mentioned here, is a Lee/Kirby creation based on Native American Olympic athlete Jim Thorpe.
For me, the standout character of Mister Miracle isn’t the lead, but Big Barda. She is lightyears apart from the Sue Storm character in the early Lee/Kirby issues of Fantastic Four, who was constantly talked down to for being female. Sue was a weakling whose biggest power was to go away, at least until John Byrne wrote the series in the 1980s and changed the Invisible “Girl” into the Invisible Woman whose power became formidable.
In contrast, Big Barda totally owns her scenes through force of character. Where Sue Storm was originally a shrinking violet to be protected by the males in her group, Barda is never less than a total bad-ass. She might have a soft spot for the title character, but she never hesitates for one second to beat some ass or carve a path of destruction through her enemies, and she has zero qualms about assuming leadership and telling other characters exactly how shit will go down on her watch.
A scan from the original series. “You kill-crazy she-wolf!”
Barda also has a somewhat evil all-woman crew of warriors — the Female Furie Battalion — with hilarious names like Bernadeth, Gilotina, Lashina, and Stompa. They deal damage in ways you can guess from their names. They’ve got sweet costumes and boss weapons, and they read less like villains and more like your favorite all-girl roller-derby team starring in a modern movie.
A scan from the original series. Just a typical day for the Furies!
Barda is so awesome that I even forgive Uncle Jack for giving her a gratuitous bathtub scene. You know your writer is male when he puts a female character into a naked bathing scene for absolutely zero plot-related reasons. As a male reader who thinks Barda is the greatest thing ever and would bet money that she could even kick Conan’s naked ass, I vote that we give a pass to Kirby for this one. And a pass to me for enjoying it.
A scan from the original series. “I find this kind of moment tranquil and soothing!”
It’s that kind of tension between “great female lead” and “gratuitous female bath scene” that marks this run. Kirby was both a product of his time and way ahead of his time. Mister Miracle stands on the cusp of American history in the 1970s where society was in the midst of a massive and progressive cultural shift, one that even today we have not yet fully realized. I like the direction Kirby was trying to push that shift.
A scan from the original series.
Kirby was a soldier in Europe during World War II, and his portrayal of the oppressive, fascist society on planet Apokolips might be read as a simple indictment of the Third Reich. But Kirby was no stranger to discrimination in the States, having changed his name from the Jewish “Kurtzberg” to “Kirby” to improve his chances of being accepted and making a living.
He was the son of two Austrian-Jewish immigrants in New York in a time when anti-immigrant sentiment, racism, and anti-semitism abounded in America. While the Third Reich turned those ideas into a massive extermination program, the Nazis did not invent those ideas, and they had many adherents in the States. Sadly, that is still true today. When I read Kirby’s 1970s works, I sense a subtext that he saw fascism and discrimination not as merely “foreign” problems but ones that troubled many nations, including his own.
A scan from the original series.
It’s easy to read Mister Miracle as a series of simple adventure stories full of gadgets and gimmicky escapes, and Kirby clearly wants us to be entertained, first and foremost. But we would do him a disservice if we didn’t acknowledge the socially progressive ideas he wrapped in that cloak of entertainment. Kirby didn’t finalize his ideas about humans and our place in the universe when he was a young man. He continued to explore new ideas and grow. He saw our knowledge of science, humanity, society, and ourselves as an ever-expanding field that had no lack of new horizons to explore.
And where there’s an unexplored horizon, there’s a kick-ass story waiting to be told.
Once upon a time, I had the complete Next Men series, except for the Hellboy issue. Though I read the series three or four times, I’ve missed having it around ever since I sold it. This month, thanks to this blog’s readers who use my affiliate links to find books, I earned enough store credit to get all six of the 1993 trade paperback collections. Reading the series again reminds how much the series blew my mind the first time through, and as a bonus, it includes the Hellboy issue with pages drawn by Mike Mignola.
Hellboy’s appearance in issue #17 makes it the most expensive one to collect. It’s easy to collect all the other original, single issues for less than $3 each, but #17 will cost as much or more than all the other thirty issues combined. That’s not a problem with the collected paperback.
Hellboy might be part demon, but he is a far cry from the absolute evil of the series’ main villain. Sathanas is the remnants of a mutated energy vampire who kills people by draining their lifeforce, and since so much of him got blown up, he survives in a mechanical suit. Despite his silly name, he’s among my favorite John Byrne villains.
Despite the fun of the paperbacks, they have three disappointments, possibly because they were made more than a quarter-century ago before TPBs became so popular. These days, we expect the TPB to include all the original covers and, if any, all the variant covers. But the Next Men covers get treated terribly, reduced to about 1/6 of the page size and combined in a “gallery”. It’s an odd design choice, considering that there’s a useless page between each “issue” that just splits the words “Next Men” across its front and back. That would be a lovely place for a cover!
Second, the story is so intertwined with the short graphic novel 2112 that the original Next Men series isn’t complete without it. This oversight is forgivable, since the events of 2112 get summarized by one of the characters.
What’s unforgivable is the omission of the entire series of “back-up” stories, M4. These were short episodes with characters who, at first, seemed only tangentially related to the main series. But the stories intersected eventually, and the M4 characters were essential to the finale and resolution. Leaving out the M4 pages makes these characters appear to pop out of nowhere in the main storyline, which makes for utterly confusing plot developments for unfamiliar readers. Plus, M4 had its own covers, featured on the back of the single issues where it ran, and the TPBs have none of them.
For the completists: When IDW reprinted the series in color in 2009, they included M4 but not 2112. IDW’s 2011 reprint series (“Classic Next Men”, in three TPBs) includes both M4 and 2112, and it’s also in full color. I’ve only ever seen it in stock on Amazon for around $40 per volume in paperback, but you can get them for $10.99 each for Kindle and Comixology, and as a set with the sequel for a total of $43.
Even with these omissions, I loved re-reading this imaginative and intricately plotted series that features some of Byrne’s most humanized and fully realized characters. Consider what he does with three wordless pages to show Jasmine’s emotional state as she flees from an attack in underground tunnels. Her old, perfect life was taken from her, and she’s not adjusting well to reality, where trauma awaits her at every turn. Without a single line of expositional captions or thought balloons, Byrne portrays her fragile condition in these pages.
This week’s pick from the indie comics short box is Utopiates, a four-issue black-and-white series focusing on characters who take a drug that temporarily alters their personality and emotions, but with violent and disastrous results.
The first issue opens with a full page of Gen-X angst that sets up what, at first, appears to be a simple tale about a young man who takes a drug to escape the dull hopelessness of his life.
By the end of the first issue, it becomes clear this tale is not so simple. We learn that the drug is somehow giving people specific personality traits because it is composed of genetic material copied from specific people. I don’t buy that bit of pseudo-science at all, but playing along with this central idea of injecting genetics like drugs does make for some interesting developments. For example, the young man in the first issue starts killing people his drug dealer assigns to him, but when he injects some Jack Ruby DNA, he kills the wrong person. This doesn’t end well for him.
The second and third issue tell the story of a different young man who served in a war as part of a private military contractor’s invasion force. We learn that he and all the contractors were constantly hopped up on one of these genetic drugs to reduce their fear and increase ferocity.
This two-part story shows how the soldier does not adapt well to normal society after his contract is complete and he can no longer get his drugs. The robotic psych counselor the company forces him to see is useless, so the young man starts looking for a source of the drug. His path leads him to discover whose DNA he and his troops were injecting.
The fourth issue tells the story of another former soldier, a woman who becomes an assassin for hire much like the character in the first issue. It suggests that the mysterious drug dealer in all these stories is giving out these gene-drugs and manipulating people as an art form. I found that motivation a bit lackluster, but I suspect that if the series had continued, then writer Josh Finney would have given us more depth and detail about what makes the dealer tick.
I love the artwork in this series, with Finney collaborating with artist Kat Rocha to produce moody, dramatic pages that look amazing without color. I don’t know why the series ended, but it feels like it could be a treatment for an ongoing TV series with action, adventure, mystery, futurism, and a bit of social commentary. Finally, it’s possible that Finney took the name of the series from a 1964 book detailing research into why people take LSD. You can read a review and summary of that book in the University of Chicago archives.
The four issues of Utopiates make a fairly quick but thought-provoking read, and you can have them for about $2 a piece.
This is the second time a book published by DC Comics has broken the rules and earned a place in my indie short box. This time, it’s Metalzoic by the legendary team of Pat Mills and Kevin O’Neill, and there’s not much about it you can call “mainstream”. Metalzoic takes place in a future where the Earth is ruled by intelligent, mechanical beasts patterned after modern and prehistoric animals — and boy, do they love to fight!
Yes, you just witnessed a brutal showdown between a gorilla with a saw blade on his head, and a lion with a chainsaw for a tongue and metal skis for feet. Do I really need to say anything about the story’s plot, or is that cool enough for you? Two of my favorite pages show a shark attacking a caravan of wooly mammoths during a trek across the ice.
It’s like some sort of psychotic nature special! I can almost hear David Attenborough narrating it for a BBC documentary.
O’Neill always delivers wonderfully twisted artwork, but he pulls out all the stops to illustrate Metalzoic‘s endless mecha-menagerie.
The story is interesting, especially since the main character — the saw-blade gorilla — is a brutal, amoral hell-raiser whose brawn and ferocity might be the only thing standing between the Earth and total destruction.
And just look at him go!
When all this takes place and how it came to be are slowly revealed throughout the story. We don’t get a clear timeline until about 50 pages in. It might have been helpful to see a historic summary earlier in the story, so here it is.
If you’re like me, and you wish Godzilla movies would cut out most of the human-related nonsense and just show more monster fights, then this 64-page epic adventure is the book for you!
Collector’s Guide:Metalzoic; DC Comics Graphic Novel #6, 1986. Though it’s often out of stock at MyComicShop, you can usually find it on Amazon for between $15 and $30.
This week’s pick from the short box of indie comics comes from Ricardo Delgado, whose Age of Reptiles is among my all-time favorite comic books. Hieroglyph delivers Delagado’s signature style of primarily visual storytelling with vast landscapes and non-verbal drama, only in a science-fiction setting on a faraway planet.
This four-issue series published by Dark Horse is full of visual splendor, as a lone explorer seeks to understand a distant planet and the unusual beings who inhabit it — and, along the way, make some really awful decisions and narrowly escape with his life several times.
Part of the fun of this series — and something which was commented on many times in the letters pages — is that we don’t really know what the deal is with the alien beings and all their activities, their strange and massive temples, and their relationships to each other. We experience the planet and its inhabitants the same way the explorer does: with incomplete information, leaving us to try to work out the meaning for ourselves.
The fourth issue of Hierolgyph is the problematic one, because it undermines exactly what made the first three issues so much fun. Eventually, a recurring alien character appears at the explorer’s ship and — lo and behold — it has sorted how to speak English, and it launches into exposition to explain everything we’ve seen so far. I don’t know if this was an editorial decision or an authorial one, but I would have been much happier with just about any other ending that did not involve aliens expositing in English.
Despite fumbling the ball in the fourth quarter, Hieroglyph is an intriguing read for most of its run, and Delgado’s ability to portray the feelings and reactions of both human and non-human characters through purely visual means is without peer. You can have it for only $3 or $4 per issue.
Today’s pick from the short box of indie comics features an issue that doesn’t even exist yet! But it will soon, because the Kickstarter for Lords of the Cosmos #3 is now underway, and it is the tenth Kickstarter from Jason Lenox, whose work first appeared on this blog about six years ago.
Let’s have a sneak preview of artwork from a series Jason describes as a “sci-fi and fantasy comic for fans of He-Man, Thundercats, Heavy Metal, and Flash Gordon!”
The 1980s nostalgia is strong with Lords of the Cosmos. Jason says, “Take all your retro action figure and geek-out fantasies, throw them in a blender with some cheap tequila, put that bad boy on high, and drink whatever mangled, gnarled mess comes out!”
If that sounds like the comic-book cocktail you crave, visit the Lords of the Cosmos Kickstarter to reserve your copy and more fun bonuses!
The big box of comics series is a tribute to the fun things I wouldn’t have in my life without the readers of this blog who help me earn store credit at MyComicShop.com or Amazon.com every time they use my handy “Collector’s Guides” links to make a purchase.
It’s a symbiotic relationship — much like when an alien
symbiote bonds to your nervous system and drinks your adrenaline for survival.
Actually, it’s nothing like that, but you could read that story in the SpectacularSpider-man TPB #1 by Paul Jenkins and Humberto Ramos.
This month, thanks to readers’ generosity, I put together a run of inexpensive reprints of the original Teenage Mutant Ninja Turtles #2–5, courtesy of IDW’s “Color Classics” versions of early TMNT. A few months ago, readers helped me reunite with the ridiculous majesty of TMNT #6, and I couldn’t go on without reading the preceding issues at least one more time!
Was it fun? Oh, hell yes. But maybe not as great as I remember from my black-and-white collections or the original colorized graphic novels from First. IDW’s coloring is part of that, since they put dark colors over the original Zip-a-Tone midtones, and obscuring the mid-range tends to flatten the artwork and make it less dynamic. Also, one of the pages in one issue seems to be a misprint that duplicates a page from earlier in the story.
But in terms of being an affordable way to read the Turtles’ earliest adventures, these reprints did the job admirably. Because #6 is one of my all-time favorite comics, I enjoyed reliving the outrageous plot that led up to it, and seeing how the storytelling evolved and improved in the early days. As a bonus, I got a few issues from the second volume of Color Classics, including a solo Michelangelo adventure in a kind of Lone Wolf & Cub fantasy of feudal Japan mixed with mystic lizard demons from hell. That issue includes one of my favorite Turtles pages:
Also from the second volume, a color version of an issue of the Return to New York story that’s a favorite of mine. In the black-and-white original, a brain-damaged, dying Triceratops with some kind of plamsa gun kills and burns his way through the New York sewer system for his new friends: a quartet of mutated, intelligent reptiles who are also armored killing machines.
If that doesn’t sound like the greatest scene ever, then you are at the wrong blog!
Along with the batch of ninja nostalgia, I picked up some bargain-priced Fine copies of Paul Chadwick’s The World Below. It’s no secret I love Chadwick’s Concrete series. World Below and its sequel, the four-issue Deeper and Stranger, don’t have the same depth of storytelling and lush rendering as Concrete, but they are a fun romp through Chadwick’s science-fiction imagination.
I like the sequel better than the first series. The sequel uses black and white art with no color, which is almost always how I prefer to see Chadwick’s art. And, the first series suffered from too many flashbacks trying to make me care about characters I never properly met, since the story started right in the middle of the action. Each time a character faced a crisis I wasn’t invested in, the character flashed back to a similar situation in their early life to beat me over the head with how huge an emotional deal it all was. That didn’t work for me.
Also, I could have lived without seeing the characters say, “eff this” and “eff you, you effing effer” instead of using the actual profanity. Those pages in World Below #3 were physically painful to read, and even old-school characters like F@%$ would have been preferable.
It seems to me that if your dialogue depends on using the word “fuck”, then you should just say “fuck”.
The narrative problems (mostly) smooth out in the sequel, which has my favorite issue of the series and an unexpected ending that blew my mind. Deeper and Stranger fulfills the promise of the first World Below and the tagline on those covers: the deeper you go, the stranger it gets!
Finally, this month’s box of comics included a favorite from my Avengers collection that I sold off a few years ago. Recently, someone commented on my old post about the Stern/Buscema/Palmer run on Avengers in the 1980s. It reminded me that while I basically memorized those issues after reading them so many times, Avengers #266 featuring the Silver Surfer really needed to come back to my modest “Avengers favorites” collection.
Let’s get this out of the way right now: the issue is a post-script to one of the most god-awful, tragic dumpster fires Marvel produced in the 1980s: Secret Wars II. Don’t even get me started.
But this issue focuses on two powerful beings—one a
respected hero, and one a reviled villain—who need to work together to heal a
cataclysmic wound in the Earth before the planet falls apart and kills
everyone. All in 32 ad-free pages, in which the fate of the world might depend
on one total nerd’s desire to watch sitcom re-runs with his girlfriend instead
of letting the disaster take its fatal course. It’s so insane!
This issue has many examples of Stern’s dialogue that endeared me to his Avengers. Namor and Hercules bust each other’s balls like only gods can do, but below their arguing I sense a mutual respect born of the knowledge that they are both beings of power, and maybe they need each other to call each other out sometimes to help keep their rages in check.
She-Hulk isn’t turned off at all by Hercules’ temper
tantrums; she flatters him and straight-up asks him to dinner, which is almost
as awesome as that time she hooked up with Juggernaut. Jennifer’s a being of
great power, too, and she seems perfectly comfortable and relaxed about it.
Hercules’ thoughts on nobility and heroism after the villain
supposedly “loses his powers” while saving the Earth — also a lovely piece of
internal dialogue.
But my favorite part is the final scene where the villain reveals he never lost his powers at all, and that the hero was complicit in this deception.
But why?
I simply allowed your courage to inspire mine!
The Silver Surfer’s comment on courage and vulnerability really sums up what I love about this Avengers run. Sure, it’s all fun and games in spandex with lots of punching and the fate of the universe at stake, and there’s no shortage of expositional thought balloons. But every now and then, Stern’s humanistic and thoughtful depictions of his characters meld with John Buscema’s and Tom Palmer’s artwork to create peaks of visual literature.
You know what? I might need to reclaim a few more of my favorite story arcs from this run — especially the Kang saga and the assault on Avengers Mansion.
That’s it for September’s big box of free comics, and I am excited to tell you about the October box that is on its way!
This week’s pick from the short-box of indie and small-press comics deals once again with Unnatural Selection, much like the Elephantmen issues we looked at by Casey & Ladronn. But this pick comes from CrossGen Comics and deals with evolutionary developments in the course of a war between humans and reptilians.
From the reptiles’ perspective, they’re the good guys. One of them discovers that by eating the humans, the reptiles get smarter and more adaptable like humans. This change allows them to kick our butts in intergalactic warfare. But the politics and religion of the Saurians make things more complex, as does interpersonal rivalry that can only be solved through sword fights and ass kicking!
Hell, yes! It’s like Mark Waid wrote this one just for us, and the artwork is so much fun though this whole story, from the creative panel layouts to the glorious colors.
Saurians: Unnatural Selection is a two-issue limited series telling the tale of the reptile that first made the discovery that eating people is the smart thing to do for an evil space dinosaur. Even if you never followed CrossGen’s main titles, this is a damn good story!
Inside the indie comics box today, it’s Teknophage: a walking, talking, totally evil dinosaur who rules a world much like ours, only infinitely more terrible. Teknophage feeds on souls, which he extracts from helpless humans in the horrifying vats of his mobile city. He cruises his planet spreading misery every where he goes. Many have tried to overthrow him, only to have their souls ripped from their tortured bodies and consumed.
Rick Veitch created this evil bastard reptile for Tekno Comix, a Neil Gaiman venture. With artist Bryan Talbot, Veitch blends horror, science fiction, and a cynically hilarious social satire to make Teknophage a story you will never forget — assuming you survive!
Here is a preview of the pages where Teknophage recounts his earliest days as just another evil telepathic dinosaur, and how he discovered the multi-dimensional technology that made him master of the planet.
Collector’s Guide: From Teknophage #4-5; Tekno Comix, 1995.
Today we open the indie short-box to find the first and only issue of a series that never happened: Salvador!
The ultimate intent of the lavish, wordless art remains a mystery to me. I felt like I followed the central character’s journey, even though the world was unfamiliar to me, and I could draw some conclusions about what it was all about. But did this episode set up a longer storyline, or is this issue a self-contained story? What did the creators think was coming next?
The blurb in the back of the book, which you can see in the scans below, says Salvador was to be a five-issue series, and the main character was a “savior for DNA discards” in a world of genetic engineering gone awry. He can fly, but he was born brittle, so he is easily broken. I don’t know if that will help you make more sense of this unfinished work, but have a look at these gorgeous pages anyway.
Collector’s Guide: Salvador #1; Boom Studios, 2007.
What’s inside the short-box of indie comics this week? Dystopic, post-apocalyptic future? Check. Girls kissing in punk-rock gear? Check. Ass kickings? Check. Tattooed mutant brothers living in a vandalized World Trade Center with a massive stockpile of weed? Check.
How about a guy eating cockroaches? Dudes hacking off a dude’s limbs and feeding them to rats? One totally stacked mama running a vicious gang of leather-clad boy-toys who kill on command? Check, Check, Check!
What’s there NOT to like about Zero Killer?!? Arvid Nelson put together a monumental adventure story with complex characters in this six-issue series published by Dark Horse. Illustrator Matt Camp made the story come to life perfectly, including a rockin’ wraparound cover featuring dinosaur skulls! It’s like they made this one just for me.
Collector’s Guide: From Zero Killer; Dark Horse, 2007. Reprinted in the Zero Killer TPB.
What’s inside the short-box of independent and small-press comic books this week? It’s Elephantmen from Image Comics! Now, you might argue that Image Comics is too big to be considered “indie” or “small press” anymore, and maybe you’re right. But I remember when it was a start-up company with only a handful of titles, and one important thing remains the same: a focus on creator-owned projects.
Richard Starkings’ Elephantmen is one of several books that made me pay attention to Image Comics after having written them off years before as having better art than story, and too much focus on spandex-clad super-types. While that judgment might seem more accurate if you consider the quality I encountered in the earliest issues of WildC.A.T.s and StormWatch when Image began, even those titles became pretty awesome a few years later. So, Image can thank Richard Starkings for getting my attention. I thank Richard for the amazing tutorial he created that taught me how to letter comic books using Adobe Illustrator. See the Comicraft company website for awesome fonts, and that tutorial which is well worth the $10 if you want to learn how to letter digitally.
In the Unnatural Selection story — one of my favorites — Joe Casey and Ladronn created a gruesome future history for Richard Starking’s Elephantmen. A future where soldiers are bred from men and beasts, incubated in horrific labs, and indoctrinated as murderous slaves. Dig the following sample pages from Elephantmen: Unnatural Selection. We witness the birth of the starring character Hip Flask and the strange brand that gave him his name. Also, we encounter the brutal training and combat our hybrid heroes endured before they gained their freedom. One thing is for sure: mad scientists are jerks!
What’s inside the short-box of indie comic books this week? Nemesis, published by the UK-based Eagle Comics, and originating in the pages of 2000AD. Thanks to Brian and his older brother Michael, the insanity of British comic books was percolating into my awareness by the mid-1980s. By the time creators such as Alan Moore, Grant Morrison, and Warren Ellis (to name just a few) were working on mainstream franchises at Marvel and DC (or their subsidiaries), I was primed for a ‘British Invasion’ of American comics that rivaled that of blues-based rock music in the 1960s.
For me, it began with Nemesis. When Brian saw this creative team sparked my interest, he also shared with me Marshall Law and Metalzoic. Since then, I’ve dug O’Neill’s art on League of Extraordinary Gentlemen, and Mills’ work on Flesh, which I only discovered decades after its original publication.
The following story about Nemesis begins in a dungeon where alien species are imprisoned, along with humans suspected of harboring or assisting aliens. Though they suffer, their spirits are lifted by memories of the revolutionary alien warrior: Nemesis!
Nemesis the Warlock! His name strikes fear into the hearts of humans everywhere — humans living in a religious monarchy that persecutes and exterminates all aliens! Just look at this glorious propaganda poster for Torquemada, the arch-nemesis of Nemesis and totally disgusting scumbag.
BE PURE! BE VIGILANT! BEHAVE!
That’s right. This evil freak is everywhere, spearheading an inquisition across the galaxy to torture and murder peace-loving aliens! It’s almost like living in the United States in 2019!
But take heart, species of the universe. Nemesis the Warlock has an even freakier face than Torquemada, and his sword is way more huge! So huge that it has its own origin story — a violent, grotesque space epic of suffering and sacrifice for all the wrong reasons. Suck it, humans!
This week, the indie short-box holds the only issue of Alexis I’ve ever seen. This book is so small-press that it might as well be extinct — which is a shame for a book with bold and exciting black-and-white artwork, boobs, and tentacles.
Individual issues appear sometimes on eBay and Amazon, but with little agreement on the market value. I’ve never seen a listing for a full set of either Volume 1 or Volume 2, and certainly not both together. [This is no longer true! See my update in the Collector’s Guide below.] Each volume was five issues long. Below are my scans of issue #5 of the second volume. It seems like a grand climax to a fun story with awesome art that doesn’t take itself too seriously, and I’d love to see the other nine issues.
Art & Story by Adam Kelly. Published March, 1996 by Kim Thompson and Gary Groth of Eros Comix, a defunct imprint of Fantagraphics. The inside cover contains this text: “RETAILERS ARE INSTRUCTED NOT TO SELL THIS PUBLICATION TO MINORS.” Compared to some of the publisher’s outright porn comics advertised in the back of this issue, Alexis #5 seems pretty mild.
Collector’s Guide: I have no idea where to find this series. Do you? Leave a comment and enlighten me. UPDATE: I found a store that currently has all issues of Volume 2, and a package deal containing all ten issues of Volumes 1 and 2. Prices are about $10 per issue. See the listings at AbeBooks.com.
Just when I’d wrapped up a series of posts about the big box of free comics I got thanks to readers who used my affiliate links to find books at MyComicShop.com, another note from the retailer arrived to say I’d earned an additional $80 in store credit. That same week, I’d found a good deal on eBay to replace one of my favorite (and previously sold) action/crime series, DC/Vertigo’s The Losers, so I was left with very few holes in my collection. The Dark Horse Conan stories I’d like to read again were either too pricey or currently out of stock, so I dug around in my short boxes until it hit me: I still don’t have the complete original Miracleman series!
Over the years, I’d tracked down affordable copies in respectable condition of issues #1–20, and this quest was aided near the end by Marvel’s reprints of the original series. As Marvel made new, high-quality reprints available, the ridiculous prices for the original books decreased. Issue #15, one of the last gems to enter my collection, used to run from $150 up to several hundred bucks. Now I have a copy in wonderful, though not perfect, condition — and it didn’t cost an arm and a leg.
I didn’t worry too much about collecting issues #21–24 because Marvel reprinted #21 and 22 in their repackaging of Neil Gaiman’s Golden Age storyline, and it seemed that Gaiman was slated to finish the Silver Age story that ended with a cliffhanger and was never completed due to Eclipse Comics’ demise. But here we are, years later, and we still haven’t seen the end of that story. I’m glad for Gaiman’s recent success with American Gods, but it isn’t a project that interests me. The gods I want to read about have “Miracle” in their names!
So, armed with some store credit, I picked up issues #21-23 of the original series, leaving me with only the rare (and still a bit pricey) #24 on my wish list. I’ve read them all before, thanks to scans posted online, but it’s just a different and more satisfying experience to read the physical copies.
Those three books ate up most of my store credit, but I had just enough left over to pick up another story I’ve read before but was partially incomplete in my collection: The Price by Jim Starlin. Sure, I have the color “remastered” version that was the Dreadstar Annual, but I have never seen nor owned the original magazine-sized black-and-white edition, and I just love the black-and-white painted art of the original Metamorphosis Odyssey that appeared in Epic Illustrated and started the whole Dreadstar saga.
The original art reveals just how much the coloring/painting process enhanced the artwork’s mood and the story’s vibrancy. The original feels cold compared to the color version. It lacks the brilliant reds of the robes worn by members of the Church of the Instrumentality, the eye-popping colors that bring various cosmic and mystical energies to life on the page, and the powerful emotions suggested by the reprint’s color artwork.
However, the front and back-cover paintings are rendered in their original full-color and full-size glory, unlike in the reprint where they are shrunk and surrounded by additional cover elements that distract from their beauty—a complaint that at least one reader expressed in the original letters column of Dreadstar when the Annual was discussed.
I’m pleased to now have both versions of The Price in my Dreadstar collection, and the original was the one piece I’ve felt was missing over the years. How I assembled, lost, and re-assembled the entire original series fourtimes is a saga of collector triumph and tragedy, but I’m happy to now have every issue I ever wanted from one of my all-time favorite stories in any medium.
Now if we could just see the end of Miracleman, all would be right with the universe.
Thank you, readers and fans of sequential art for visiting this site and using it to find the books you want!