On the last night of Gramma’s life, Mags takes her drinking at a west-coast bar to shoot pool and have fun. Between games of billiards, they discuss the future of the solar system and reminisce about their past, revealing details about Gramma’s childhood, her relationship with her piratical mother, and the development of GravGen technology.
July 2022 Update: The story is now collected in Meteor Mags: Permanent Crescent and Other Tales. For sale on Amazon in ebook, paperback, and hardback editions. The ebook is also available on Smashwords and other major retailers.
About seven years ago, I started compiling notes for a Meteor Mags story that would take place on the last night of Gramma’s life and, through flashbacks, fill in a lot of details about Gramma’s history and how they relate to the main narrative in the series. While the series is ostensibly science-fiction, this tale was more like historical fiction.
If you’ve ever written historical fiction, you know it takes an incredible amount of research into historical fact. Otherwise, you end up with unintended anachronisms, inaccuracies, and all kinds of things any expert in your chosen time period will absolutely tear apart.
This problem almost killed my story.
Since it involves the history of billiards, I got involved in the history of France and a man named Francois Mingaud. He invented the leather tip we all now take for granted on a cue stick.
The first indication that I had serious problems was that my research turned out to be contradictory about when and where Mingaud was held prisoner, and the inaccuracy of him being imprisoned at the Bastille years after it was demolished was repeated in dozens of billiards-related websites where I sought information about his life.
I solved the discrepancy by emailing Mike Shamos, author of The New Illustrated Encyclopedia of Billiards (an excellent resource rivaled only by the work of his friends Victor Stein and Paul Rubino in the massive Billiard Encyclopedia). Dr. Shamos was kind enough to provide historical documents that set the record straight about Mingaud’s imprisonment. I am such a Wikipedia nerd that I corrected the mistakes in Mingaud’s article and included a note about why the widespread inaccuracy about his imprisonment was impossible.
That’s just one of the complications of the history I was trying to construct. Eventually, it all became so overwhelming that I relegated my story to being one of those ideas I would never get around to writing.
But last month, one of the authors from my old workshop group was kind enough to listen for a few minutes to all the reasons I had never written the story I wanted to. In the days that followed, I thought about those reasons; the chief of which was that I simply did not want to invest another year of my life researching the time period to write the novella I had planned.
As I have said many times before, being able to articulate our problems often leads to them solving themselves. I’m indebted to the author who took a few minutes to listen, because thinking about my so-called “reasons” led me to trying some narrative solutions to those problems.
I played with a few ideas, cut some scenes that were too involved and slowed the pacing, engaged a few characters to summarize events that could have filled a novel, and ended up with a short, fast-paced tale that accomplished damn near everything I ever wanted from the “sweeping historical epic” I would never get around to writing.
You can judge for yourself whether it succeeds or not.
I’ve written before about my love for various games of pool, so I have only one more thing to say about the title of this story. Years ago, I saw an infographic about the most-used words in book titles. People online ripped this thing apart as an example of the most cliché and crappy book titles.
So I came up with several fun titles based on that silly infographic and decided to use “One Last Night on Death World” as the name of a pinball/videogame Mags would have distributed on the west coast of the USA in the 1990s as a cover for her smuggling operations. (It’s introduced in a flashback in the previous story, Farewell Tour, which fills in the early years of the friendship between Mags and Alonso.) The name also fit the idea of Gramma Margareta’s last night on Earth, so I ran with it.
What did I learn from all this? First, it helps to have other writers to talk to when you are having problems with a story. Second, you can get a lot of mileage from emailing an expert on a subject. Third, the problems you encounter when telling a story can often be solved by taking a different approach to narration and engaging the characters to solve your problems for you.
I’m tempted to add a fourth lesson about “Stop making excuses and write the damn thing”, but I can’t help but feel that compiling notes for all these years until I had a chance to bend a sympathetic ear was the right decision. It was like I had been dissolving minerals in a solution for seven years and then all of a sudden—Boom! All it took was one little grain for them to gather around and become a crystal.
In addition to borrowing Francois Mingaud from real life, this tale guest-stars Scott Safran, a young man history also remembers for his accomplishments in a game. Both of their lives play out a bit differently due to meeting Mags and her ancestors. The hotelier Jonathan Hathaway is a complete fabrication.