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Mags encounters double trouble when an alien menace and an ex-mercenary converge on Ceres to end the pirate’s life and steal her secret technology.

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Episode 32 in The Adventures of Meteor Mags and Patches was intended to be 33, but I got bogged down in the original story for 32 and couldn’t quite put my finger on why. As you probably know, I don’t believe in writer’s block, because you can always write something. So, I re-directed my energy into what was speaking to me at the time, and I also worked to articulate exactly what my problem was.

My recent post on why Finishing Matters resulted from gathering my thoughts on why it is important to power through completing a draft. My post on the difference between Active Versus Passive Characters arose from trying to articulate why I wasn’t happy with the original thirty-second episode.

I realized that the episode’s problem was, at its root, that I had originally conceived the middle of the story as a plot that needed to happen to my characters, instead of a plot driven by character choices. I knew where the story started and ended, but I felt like I was enforcing a plot on my characters in the middle, and that was causing friction.

So, I set it aside and focused on something that’s been simmering on the back burner for a couple of years: introducing a new rival for Mags. It’s an idea I kept returning to despite numerous attempts and thousands of words that failed to excite me. But gathering my thoughts on active characters proved to be the key. Last month, I added to my massive pile of notes on this rival by asking questions and answering them, then dropping her into situations and letting her choose the outcome. I let go of the idea that I needed her to fit into some mold, and I let her choose her own adventure.

Several scenes I wrote for her ended up on the cutting-room floor. You will never read them. But the process of going beyond notes and writing actual scenes for her revealed what really captured my imagination about her, and I enjoyed getting to know her and anticipating what kind of choices she would make. She stopped being a thing I wanted to force into a plot and became a person who could drive a plot through active choices.

Once I began letting her choices take an active role in determining the plot, she became not just easy to write but an absolute joy. In the end, it only took me about a month to write the episode featuring her, even though defining who she was had been frustrating me for a couple of years. The breakthrough came when I started treating her the way I do Mags: not as someone who life happens to, but someone who happens to life.

Also, I wrote thousands of words you will never see about her childhood, her appearance, and her motivations. We might explore those things later in the text of the series, but the important thing was that I really needed to get to know her.

I don’t need to necessarily publish words about those things, but I needed to be able to confidently write from those things. The difference between the two is the subtext an author needs to have a firm grasp on a character. Not every detail about a character’s history needs to be explained through exposition to a reader, but the author needs to know those unpublished details to create someone who feels real, consistent, and grounded. You can judge for yourself how well I did.

On a more personal note, the episode briefly includes a billiards game called nine-ball. The game will always be dear to my heart because in 2006, I joined a nine-ball league at a local pub/pool hall. I had always enjoyed shooting pool, but I was terrible at it. When I joined the league, I started practicing regularly, using an amazing book called Byrne’s New Standard Book of Pool and Billiards. It had great, practical exercises and showed how to make shots from the most simple to the increasingly complex.

A few mementos from my league days.

But learning pool from a book can only do so much, and it was through the generous instruction from other people on the league that I advanced enough to not be awesome but to at least not embarrass myself, and to win enough matches to feel a sense of accomplishment. When I played against casual players at other bars outside of league, I won more often than I lost.

The people in my league who guided me and showed me how to correct what I was doing wrong were not just my teammates but sometimes my competition from other teams I played against in matches. Despite our friendly rivalry, we were not enemies but people who enjoyed the same game and wanted to help each other improve, have fun together, and generally raise the quality of every player’s ability. For years, nine-ball league was my primary social group where I formed many friendships, some of which remain to this day. We often gathered for house parties, bar crawls, road trips, concerts, and other events.

It’s a good thing we rented a van and a driver for this pub crawl.

In many ways, it was like the writer’s workshop I founded in 2017: a somewhat random assortment of people gathering around a shared enthusiasm with the aims of both helping each other improve and having some fun along the way. In both cases, my years with the groups helped me grow in ways that would not have been possible on my own.

These days, my billiards game is rusty from a lack of practice, but I still love to play. The same is true of my guitar skills. But if you ever wonder why I write so many billiards and concert or jam scenes into my stories, it’s because they are hobbies I have loved for many years, and I can’t imagine writing about a fictional world where they don’t play a role.

Anyway, those are my thoughts about writing this story, and you can download a free PDF of my pre-publication draft until such time as it gets published in a book. Until then, never bet against Meteor Mags in a game of pool!