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Marvel Team-Up #2 is a riotous mix of 1970s superhero nonsense and insanely dramatic confrontations between the Human Torch and Spider-man. The villains take control of Spidey’s mind and turn him into a weapon against his friend, Johnny Storm.

Script by Gerry Conway, pencils by Ross Andru, and inks by Jim Mooney.

Oh, the pathos! My suspension of disbelief is only hampered by the fact that Spidey was, by that point in comics history, established as being so strong that a punch from him should have killed Torch immediately. Spider-man isn’t strong on the level of Hulk or Thor, but he packs a wallop that could take off your head.

Regardless, this scene inspired me to use a couple panels as ink studies for chisel-tip markers I’d recently acquired. They create broad, angular lines but also finer lines when rotated 90 degrees. I found I could get a mix of bold shapes and detail lines if I worked at the appropriate scale for the brush width.

Chisel-tip Sharpie Marker study

I cut the pages from my sketchbook and hung them in a prominent place where I see them a few times a day, as a reminder. Sometimes I feel so wrapped up in and trapped by all kinds of stuff, focused on negative things about what’s wrong while my brain tries to solve problems, that it’s nice to have a buddy like Torch: someone willing to yell sense at me when I totally lose the plot. Someone to remind me who I am.

Johnny Storm stands his ground even when mind-controlled Spidey is trying to kill him. Sure, Torch could crank up his flames, “go nova”, and incinerate Spidey to a pile of ash. But it wouldn’t be enough for Torch to save himself. He wants to liberate Spider-man, too. That’s true friendship.

The friendship and occasional rivalry between these two heroes has been going on since the 1960s, and I enjoyed Jonathan Hickman’s treatment in his run on the Fantastic Four. When the Human Torch ***spoiler alert*** dies to save our universe from an invasion, Spider-man takes his place in the FF. Spidey honors his old pal’s last will and testament, and also completes a lifelong dream of joining the FF, a dream that began in the very first issue of The Amazing Spider-man where a much more inexperienced and arrogant Peter Parker tried out for the team—and failed. One especially heartfelt tale on Hickman’s run has Spidey share with Johnny’s nephew, Franklin, about how Spidey lost his uncle, too.

Second marker study of a panel from the same issue.

I got so into Marvel Team-Up #2 that I cut up a copy in really poor condition I got for fifty cents. It’s a crazy expensive comic in better condition, but it retails for about $5 in the condition I found it. I definitely got more than $5 worth of artistic inspiration from it, doing a few other ink studies and also the first painting in my 2013 dream journal series which has a partially visible underlayer of panels concerning the argument between Spidey and Torch, a battle not just for their bodies and their minds but the very essence of their friendship.

Dream Journal #1: Anger

Panels of their conflict fill the angry rift running from the upper left corner to the bottom right of the painting. Over them, I painted and textured layer after layer, including found objects from small pieces of hardware to a dead, dehydrated lizard I found on my porch, adding color washes until they became like a soothing balm for the raging argument below, brushing and pouring and splashing until a peace came over me and I knew that despite what had happened to them, Spidey and Torch would be okay. Their lives and friendship had been torn apart by anger, but they would heal. Their friendship would heal.

In that sense, the painting became a way for me to work though some dark things that had come up in my dreams until I could see the light again. It wasn’t just about anger, as I later titled it. It was about regaining one’s senses and overcoming that emotional disruption.

Another of my dream journal series of paintings began as a collage of the same issue’s cover and random interior images, plus a few add-ins from other comics I was sacrificing on the altar of art at that time, including beat-up copies of Marvel Team-Up #5 and #16. The central panel is a John Byrne and Karl Kesel illustration from a six-issue DC series in the 1980s called Legends.

Collage of comic book panels on canvas.

Spidey’s dialogue “Face it, creeps! This is the pay-off!” appears twice, which suggests I had not one but two copies of Marvel Team-Up #2. But maybe the second occurrence comes from a different and far less expensive Spider-man reprint issue, from which I repurposed a bunch of pages.

Later, I added more and more layers of paint and texture until the original collage was almost entirely obscured. The collage centered on a panel where a character thought, “Perfect! The master will be well-pleased!” Over the years, I kept adding to the canvas, trying to bring it closer to some perfect form. I awoke one morning to see what I had wrought upon the canvas in an inebriated, late-night state.

Dream Journal #9: Perfection

“Perfect,” I said. “Perfect!” Then I laughed like a maniac, probably convincing my neighbors that a real-life supervillain lived next door, because I could not keep a straight face while trying to say, “The master will be well-pleased.”

Years later, I still say this to myself when I feel stressed about some artistic decision. It makes me laugh and reminds me to not take things so dreadfully seriously. But I’ve also learned to build in a buffer of time to step away from decisions made in anger or fear before carrying them out, then come back to them a day or two later with a fresh perspective.

Do I see improvements I could make before acting? Have I realized some potentially negative outcomes I didn’t consider before? Could I improve the ways I plan on communicating with others about the situation? Do I need to do some research to back up my convictions or expose places where I might be wrong?

Then let’s attend to those things now, before we damage friendships and end up punching each other’s lights out in some science-fiction hallway where our actions only serve the villains who seek to destroy us.

Collector’s Guide: The original issue appeared as Marvel Team-Up #2 in 1972 from Marvel Comics. It was reprinted in the far less expensive Spider-man Megazine #2, which you can get for about $2. It also appears in black-and-white in the Essential Marvel Team-Up, Volume 1.